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Level Scores


Lair
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While LRR ignores scores for the first 8 levels and never gives them a mission complete (even in Baz's Mod), it does count all levels after that. However, the save files still go up by 4% and stop at 100%, even if you added in more missions. Is there a way to fix this?

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As the amount of game levels is hard coded. 4*25=100 so I would assume it can't be changed.

Wait, so I can add more levels but it's still hardcoded?

Well this sucks. I'll just remove that text from the loading screen then and not make outro2 movie.

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As the amount of game levels is hard coded. 4*25=100 so I would assume it can't be changed.

Wait, so I can add more levels but it's still hardcoded?

Well this sucks. I'll just remove that text from the loading screen then and not make outro2 movie.

Well if I remember correctly, we could add additional levels provided they were tutorials ones. But the actual number of game levels is limited.

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You CAN'T Add additional tutorial levels. It's limited to always be the first 8 levels in the list. If I deleted all the tutorial levels, Driller Night - Breathless would not give you scores for them. You can add additional levels, and they'll say "Mission Completed (%d)" (which the first 8 levels will not do). But if there were 30 levels, and I completed 25, the save slot would say 100% even though there were 5 left.

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Anonymouse

You CAN'T Add additional tutorial levels. It's limited to always be the first 8 levels in the list. If I deleted all the tutorial levels, Driller Night - Breathless would not give you scores for them. You can add additional levels, and they'll say "Mission Completed (%d)" (which the first 8 levels will not do). But if there were 30 levels, and I completed 25, the save slot would say 100% even though there were 5 left.

Now I don't know much about how this stuff works...

But the %d is a symbol for a (double precision floating point) number in a printf string - it *should* get replaced with a number, which it evidently doesn't in that case.

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