khkramer Posted August 14, 2011 Share Posted August 14, 2011 Hi i just joined and LEGO racers 1 is one of my favorite games of all time We seem to have the problem that the .bmp files can't be opened maybe they are encrypted are renamed or something. I just want to find out cause i want to make new textures if anyone's got a clue please reply Link to comment Share on other sites More sharing options...
Oboe Shoes Posted August 14, 2011 Share Posted August 14, 2011 People have been trying to crack open those .bmps for ages, and we haven't...really gotten close yet. I even had a friend who's made his own image compression software try to help out. After messing with the hex values i got one to open once, but all that was inside was this. They're probably compressed in some bizarre way. Link to comment Share on other sites More sharing options...
JrMasterModelBuilder Posted August 14, 2011 Share Posted August 14, 2011 I'm almost certain that they are 8-bit bitmaps with a 256 color palette (based on some text strings I can see in the hex of the game executable) that have had their headers removed leaving only the raw data and maybe (hopefully) the entry pallet. As of yet, I'm not sure what to do with them. Link to comment Share on other sites More sharing options...
khkramer Posted August 14, 2011 Author Share Posted August 14, 2011 we could ask high voltage soft.. Link to comment Share on other sites More sharing options...
TheDoctor Posted August 16, 2011 Share Posted August 16, 2011 What you could do is search for a bmp normalizer. Pictures saved to an iOS device get weirded up, thanks to Apple and their infinite wizdumb. You can't open them with normal picture programs on your computer. If you find one that works for bitmaps, that might fix them, though if they're compressed it might not work. Now that I think about it, a headerless bitmap with compressed raw data does sound a bit strange, so see if there's any kind of recognizable header on them to begin with. If not, well, I guess you could try and slap a bitmap header on them, assuming there isn't image-spesific data in bitmap headers. Link to comment Share on other sites More sharing options...
Recommended Posts