fun Posted January 14, 2012 Share Posted January 14, 2012 Well it looks like this Level23 { FullName Back_To_Basics AllowRename TRUE RecallOLObjects TRUE GenerateSpiders TRUE DisableStartTeleport TRUE Video Avilavacha2.avi ; Amount of time before an emerge trigger can be reused. 1500 specifies 1 minute. EmergeTimeOut 3000.0 ;;;;; SURFACE TYPE ;;;;; BoulderAnimation ROCK MenuBMP LevelsGameLevelsLevel23.bmp,LevelsGameLevelsGLevel23.bmp,LevelsGameLevelsLevel23G.bmp TextureSet Textures::ROCK RockFallStyle ROCK EmergeCreature ROCKMonster ;;;;; SURFACE TYPE ;;;;; BlockSize 40 DigDepth 40 RoughLevel 6 RoofHeight 40 UseRoof YES SelBoxHeight 10 FogColourRGB 149:29:1 ;Lava Fog HighFogColourRGB 190:60:0 ;Lava Fog FogRate 20 SurfaceMap LevelsGameLevelsLevel23High_23.map PredugMap LevelsGameLevelsLevel23Dugg_23.map TerrainMap LevelsGameLevelsLevel23Surf_23.map CryoreMap LevelsGameLevelsLevel23Cror_23.map EmergeMap LevelsGameLevelsLevel23Emrg_23.map PathMap LevelsGameLevelsLevel23Path_23.map BlockPointersMap LevelsGameLevelsLevel23Tuto_23.map SafeCaverns TRUE OListFile LevelsGameLevelsLevel2323.ol PTLFile LevelsGameLevelsLevel2323.ptl NERPFile LevelsGameLevelsLevel2323.npl NERPMessageFile LevelsGameLevelsLevel2323.txt ObjectiveText LanguagesObjectiveText.txt ObjectiveImage640x480 InterfaceBriefingPanelBriefingPanel.bmp,76,100 ErodeTriggerTime 60 ErodeErodeTime 7 ErodeLockTime 300 OxygenRate 30 NextLevel Levels::Level24 LevelLinks Levels::Level25 FrontEndX 110 FrontEndY 1909 Priorities { AI_Priority_Construction TRUE AI_Priority_Ore TRUE AI_Priority_Crystal TRUE AI_Priority_Clearing TRUE AI_Priority_Destruction TRUE AI_Priority_GetIn TRUE AI_Priority_Repair TRUE AI_Priority_Reinforce TRUE AI_Priority_Recharge TRUE } Reward { Enable TRUE Modifier 5 Importance { Crystals 50 Constructions 25 Oxygen 15 Timer 10 } Quota { Crystals 45 Constructions 6 Timer 3500 Caverns 15 } } } the underlined thing says modifier 5 for back to basic i have no clue what this dose or what it is for any Help would be 100% appreciated. (Maybe i could use this for different scoring in the levels mmh) Link to comment Share on other sites More sharing options...
Cirevam Posted January 14, 2012 Share Posted January 14, 2012 I don't know what Modifier does, but Importance and Quota are used for scoring. Importance is how much weight the defined objective has towards the final score, and quota is how many of that objective you need in order to get all available points. So for Back to Basics, let's say you collected 45 crystals, built 6 buildings, had 33% oxygen left, and completed the level in two hours and 45 minutes (about 7000 seconds). Your score would be (50*(45/45))+(25*(6/6))+(15*(33/100))+(10*(3500/7000)) = 50+25+5+5 = 85 out of 100. I don't know how accurate that is since the game might deduct points a bit differently, but it gives you an idea. Link to comment Share on other sites More sharing options...
fun Posted January 14, 2012 Author Share Posted January 14, 2012 I don't know what Modifier does, but Importance and Quota are used for scoring. Importance is how much weight the defined objective has towards the final score, and quota is how many of that objective you need in order to get all available points. So for Back to Basics, let's say you collected 45 crystals, built 6 buildings, had 33% oxygen left, and completed the level in two hours and 45 minutes (about 7000 seconds). Your score would be (50*(45/45))+(25*(6/6))+(15*(33/100))+(10*(3500/7000)) = 50+25+5+5 = 85 out of 100. I don't know how accurate that is since the game might deduct points a bit differently, but it gives you an idea. Yes it dose give me a good idea about how the game scores oh well i wonder if some one else might know what Modifier dose maybe Lair Of The Rock whales weil know. Link to comment Share on other sites More sharing options...
Phoenyx Posted January 15, 2012 Share Posted January 15, 2012 It's the requirements for a 100% score. If you meet those on all missions you get an alternate ending video. There's not much of a difference and due to a few bugs there's no way to get it, so don't bother to try and 100% the game. Modifier 5 probably means that if you get 100% on this mission that places 5% towards the full game score. Link to comment Share on other sites More sharing options...
Alexpanter Posted January 15, 2012 Share Posted January 15, 2012 Modifier 5 probably means that if you get 100% on this mission that places 5% towards the full game score. Adding up all modifiers makes 91, which is not 100. Lair 1 Link to comment Share on other sites More sharing options...
Lair Posted January 15, 2012 Share Posted January 15, 2012 It's the requirements for a 100% score. If you meet those on all missions you get an alternate ending video. There's not much of a difference and due to a few bugs there's no way to get it, so don't bother to try and 100% the game. Modifier 5 probably means that if you get 100% on this mission that places 5% towards the full game score. The game score always takes four points from the first 25 levels, so when you have 25 levels done it will say 100% on the load a saved game screen. The outro2.avi requires every level with a score system to be complete (yes I have tested this, yay I'm the first person to get outro2 even if it was through cheating ) Link to comment Share on other sites More sharing options...
Lair Posted August 8, 2013 Share Posted August 8, 2013 I still want to know the meaning of this so superlong unhelpful bump. IceSpy has 10 and SearchNRescue has 0 as modifiers so nothing makes any sense. Link to comment Share on other sites More sharing options...
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