Axel Posted December 9, 2013 Author Share Posted December 9, 2013 I did the whole rockfall thing. Basically, I have four RockFallStyles - Black, Grey, White, and Tan. The White one had to have a tint of blue added in order to not look tacky on the Ice and Icerock biomes, and so I'll have to use something else for the Salt biome when I get to it. Link to comment Share on other sites More sharing options...
Axel Posted December 9, 2013 Author Share Posted December 9, 2013 NEW BIOME: More or less a variation on the Rock biome. Also, the Sand biome's power paths currently have sand on them, and I thought it looked pretty cool. I'm thinking of redoing the Power Paths throughout the biomes to look more interesting. Not sure what I'll do yet, but I've got some ideas. Also, I might modify the floor in either the Ice or the IceRock biome, probably the latter, to add a bit of snowy material. And here's an image of the Sand biome's now fully armed and operational rockfallstyle. lol username, Jimbob, Car CrazeXVI and 4 others 7 Link to comment Share on other sites More sharing options...
PWNZOR Posted December 9, 2013 Share Posted December 9, 2013 All of these biomes you're making look really awesome. If I ever get around to playing LRR again, I might just have to install this just for the graphics, not to mention the mod itself. Great work. Link to comment Share on other sites More sharing options...
Axel Posted December 10, 2013 Author Share Posted December 10, 2013 NEW POWER PATHS, MODIFIED ICE-ROCK BIOME Basically, the power paths that the Rock Raiders tend to avoid standing on for too long have been modified to look like you're not supposed to stand there. In addition, any power path completely surrounded by other power paths will now be square. The IceRock biome now has a different floor texture, as well. I'm thinking of modifying the standard Ice biome slightly. And if you noticed, I'm using high-poly Rock Raiders now. The low-poly ones comparatively look terrible. And though it is not visible in this image, I've changed the color of energy crystals slightly to better match their color in the videos and Lego sets. Jimbob, Lair, Car CrazeXVI and 6 others 9 Link to comment Share on other sites More sharing options...
Jimbob Posted December 10, 2013 Share Posted December 10, 2013 Wow, I seriously love this mod. Those danger-stripe power paths are an excellent idea, as are the dirt smears on them. Excellent texture work, keep it up! Link to comment Share on other sites More sharing options...
Axel Posted December 12, 2013 Author Share Posted December 12, 2013 Honest question. What is something you'd like to see in a mod? Any issues in the vanilla game that would need adjustment? Right now I have several main plans to improve the mod: 15 or more biomes Spiders, scorpions, other creatures (possibly) Environmental props/scenery New maps New map selection screen Possibly new buildings/objects related to specific maps or missions Hopefully I'll get some new tutorial missions working, too, to explain the gameplay in the mod. Changing how power paths look I'm thinking of making it so that the Small Mobile Laser Cutter and the Large Mobile Laser Cutter can't cross lava. I've never really understood why this was changed in Baz's mod, and unless I was able to get a new animation for lava crossing, maybe involving a shield or something, I don't think it looks good. At the same time, I'm not sure how to make certain vehicles seem worth building, specifically the hover scout and the laser platforms. If anyone has ideas on this I could work with, it'd be greatly appreciated. As for other things, I don't want to say too much in case I can't do something or whatever. alan 1 Link to comment Share on other sites More sharing options...
alan Posted December 12, 2013 Share Posted December 12, 2013 If anyone has ideas on this I could work with, it'd be greatly appreciated. turn the SMLP into a Small Mobile Scanner would be very useful... Link to comment Share on other sites More sharing options...
Axel Posted December 12, 2013 Author Share Posted December 12, 2013 But the majority of vehicles function as mobile scanners in addition to their main function... Link to comment Share on other sites More sharing options...
alan Posted December 13, 2013 Share Posted December 13, 2013 Yes, but you could change that, too so that you will need a SMSP to scan more than 2 fields into the wall. Link to comment Share on other sites More sharing options...
Axel Posted December 15, 2013 Author Share Posted December 15, 2013 NEW BIOME I think this biome requires a very specific kind of map design, and I don't want to use this biome for more than one map (I'm thinking a tutorial). In other words, if I want to script a tutorial, then this biome will be used. If not, I don't know. But I probably will. Alan, I don't really know what I'll do about the vehicles at this point. I feel like there can be some use to each vehicle, but that most won't be used regularly. I don't want the laser cutters just driving across lava unless I can make that look like it makes sense. But I don't mean that I want to get rid of any of the vehicles we already have. Link to comment Share on other sites More sharing options...
alan Posted December 15, 2013 Share Posted December 15, 2013 -snip- NEW BIOME I think this biome requires a very specific kind of map design, and I don't want to use this biome for more than one map (I'm thinking a tutorial). In other words, if I want to script a tutorial, then this biome will be used. If not, I don't know. But I probably will. Cool new biome! I guess this should be on the surface? It really looks good and I can't wait to see the whole texture-pack! Alan, I don't really know what I'll do about the vehicles at this point. I feel like there can be some use to each vehicle, but that most won't be used regularly. I don't want the laser cutters just driving across lava unless I can make that look like it makes sense. But I don't mean that I want to get rid of any of the vehicles we already have. I never said they should be able to drive across lava but what I meant is that you could change the specifics of the vehicles to give them a unique function. Link to comment Share on other sites More sharing options...
Axel Posted December 15, 2013 Author Share Posted December 15, 2013 I never said they should be able to drive across lava I know, but Baz did Link to comment Share on other sites More sharing options...
lol username Posted December 16, 2013 Share Posted December 16, 2013 Excellent biome for the surface there. Looking forward to more. Link to comment Share on other sites More sharing options...
Axel Posted December 16, 2013 Author Share Posted December 16, 2013 I guess this should be on the surface? What made you guess? Link to comment Share on other sites More sharing options...
Axel Posted December 18, 2013 Author Share Posted December 18, 2013 The Snake, and a prop-in-progress Thanks for converting and working on my model, Cirevam. Does anyone know how to get it so that you can't build buildings and/or walk on the block this rock is on? If you try to build something there currently, you cannot cancel construction because the object is still on top of the construction area. lol username and alan 2 Link to comment Share on other sites More sharing options...
Cirevam Posted December 18, 2013 Share Posted December 18, 2013 Make your boulder monster have a collision radius and height in the CFG and add an Activity_Crumble line to its AE file. Shooting it with a vehicle or building laser should kill it and make it disappear. If you don't want it to take more than one hit, add the line "health 1" to each boulder object in the level's OL file. Nearby dynamite should kill it too. Link to comment Share on other sites More sharing options...
Axel Posted December 22, 2013 Author Share Posted December 22, 2013 Just messing with textures. Fush, Car CrazeXVI, lol username and 1 other 4 Link to comment Share on other sites More sharing options...
mjswdr Posted February 6, 2014 Share Posted February 6, 2014 Wow, this looks amazing; I'm downloading the 1.5 to try it out. Really really excited for the 2.0 version, are you still working on it? Link to comment Share on other sites More sharing options...
karsten Posted February 6, 2014 Share Posted February 6, 2014 I am impressed! Nice work really love some of your new biomes! Axel 1 Link to comment Share on other sites More sharing options...
c4squid Posted February 15, 2014 Share Posted February 15, 2014 Hey, decided to try this overhaul out cuz it looks amazing and i enjoyed baz's. but not sure what file in the original post is newer. there is the main mod 1.5 but then the update says v1.0 just curious what to do first. Link to comment Share on other sites More sharing options...
legorr2020 Posted June 2, 2014 Share Posted June 2, 2014 Is this mod still alive? The last post was from December 22, 2013, ? Modified CFG file download link doesn't work. Reupload? Link to comment Share on other sites More sharing options...
LegoFox89 Posted July 14, 2014 Share Posted July 14, 2014 What happen with mod in 2014 is dead? Link to comment Share on other sites More sharing options...
Axel Posted July 16, 2014 Author Share Posted July 16, 2014 I'm slowly resurrecting it. You'll just have to wait for a bit longer to see anything. I felt bad that I'd let it die for a few months. legorr2020 and Kasemeister 2 Link to comment Share on other sites More sharing options...
Axel Posted July 23, 2014 Author Share Posted July 23, 2014 So I tried to slightly differentiate (and fix issues with) the two icy biomes: The default Ice biome, above, has been altered so that the lighting (now blue and purple, like the solid rock) is more consistent between wall types. Also, now there isn't the awkward green splotches, most noticeable on the loose rock walls in the center of the image. On the icy-rock biome (specifically created for Search 'n' Rescue, but then expanded to other things), the color scheme is a whitish with some blue - so I desaturated the excessive cyan color from the loose rock walls here and now they look a lot better together, in my opinion. aidenpons 1 Link to comment Share on other sites More sharing options...
Syncmaster9233 Posted July 26, 2014 Share Posted July 26, 2014 Hi, My game works fine normally but when I install your mod it crashes at the loading screen around 98% and says that LegoRR.icd stopped working. My Brother installed it successfully so my CD isn't the problem. I'm running windows 7 and I have tried doing the compatibility settings stuff and it still isn't working properly Link to comment Share on other sites More sharing options...
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