TheDoctor Posted November 7, 2009 Share Posted November 7, 2009 I had an idea when looking at the cfg. I was editing monster ststs, when i saw the AttackPath param. Then I thought of a Rock Monster bunching a slimey slug. Then I thought of rock monsters killing each other. So here is my idea. Can someone make a mod to have two rock monsters emerge, attack each other, then crumble? That would be so funny! Unfortunately, my 1337ness level is not high enough to figure out how to code that. Help please. Link to comment Share on other sites More sharing options...
Cirevam Posted November 7, 2009 Share Posted November 7, 2009 I've seen monsters hurt each other accidentally when trying to punch at other things, though it may have been my imagination. You wouldn't need to script the emerges, just use the debug key (E) to make two monsters spawn and if their attack parameters are correct they should attack each other. Maybe they'll only attack each other if they collide first, so it would behoove you to carve a one-sector wide tunnel and block one of them with a Small Digger whilst the other comes up from behind for the punch. If LZ sees this post, I know he'll take my last sentence the wrong way. Link to comment Share on other sites More sharing options...
Sonic322 Posted November 7, 2009 Share Posted November 7, 2009 you know 1337 stands for LEET right. Link to comment Share on other sites More sharing options...
Anonymouse Posted November 7, 2009 Share Posted November 7, 2009 Sonic... I guess you might need to explain that to some. (I was going to write "There's no need to post that.") And, I'm sorry, I don't have a clue. Link to comment Share on other sites More sharing options...
Sonic322 Posted November 7, 2009 Share Posted November 7, 2009 look up leet on wikipedia to learn if you doing it wrong Link to comment Share on other sites More sharing options...
TheDoctor Posted November 7, 2009 Author Share Posted November 7, 2009 ummm...where is the file for monster behavior? Link to comment Share on other sites More sharing options...
Anonymouse Posted November 8, 2009 Share Posted November 8, 2009 If you do find anything, the answer is always: Lego.cfg. Look for RockMonster and attributes that may allow it to attack its kin. Link to comment Share on other sites More sharing options...
Aki Dazrold Posted November 13, 2009 Share Posted November 13, 2009 I've seen monsters hurt each other accidentally when trying to punch at other things, though it may have been my imagination. You wouldn't need to script the emerges, just use the debug key (E) to make two monsters spawn and if their attack parameters are correct they should attack each other. Maybe they'll only attack each other if they collide first, so it would behoove you to carve a one-sector wide tunnel and block one of them with a Small Digger whilst the other comes up from behind for the punch. If LZ sees this post, I know he'll take my last sentence the wrong way. Just saw this. :) Link to comment Share on other sites More sharing options...
TheDoctor Posted November 13, 2009 Author Share Posted November 13, 2009 oh, look, he did... Link to comment Share on other sites More sharing options...
Shadow322 Posted November 13, 2009 Share Posted November 13, 2009 LOL that would be so funny if the RM's attack each other. RM1: Hey thats my cookie! RM2: No its not! RM1: Take this! (POW) Link to comment Share on other sites More sharing options...
Joe9412 Posted November 21, 2009 Share Posted November 21, 2009 RR: Hey, this is a neat show *gets out a chair* RR2: Want popcorn? Link to comment Share on other sites More sharing options...
Storm Posted November 21, 2009 Share Posted November 21, 2009 RR: hey, this is neat. *grabs some theater materials* RR2: can i have one of those sodas? RR: Sure! RR2: Thanks. *10 RR's see them* RR3: hey, look at that! *they all take seats* Movie RM: Thats my crystal pack! Movie RM2: It's mine! (POW POW POW FIGHT SCENE) Link to comment Share on other sites More sharing options...
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