minerboy6666 Posted February 28, 2014 Share Posted February 28, 2014 (edited) Whats LEGO.CFG? (Required for Resolution Mod) Open LEGO.CFG. Do a "Search and Replace" in your text editor for: "640x480" with the resolution you would like to run the game at. E.G: replace "640x480" with "1920x1080". Replace all occurances in the config file. This is required.I dont understand this part at all. Edited March 1, 2014 by jamesster Merge time. Use the edit button next time, thanks. Link to comment Share on other sites More sharing options...
McJobless Posted February 28, 2014 Share Posted February 28, 2014 Firstly, please don't double post. If you need to add something, edit your previous text. Whats LEGO.CFG? (Required for Resolution Mod) Open LEGO.CFG. Do a "Search and Replace" in your text editor for: "640x480" with the resolution you would like to run the game at. E.G: replace "640x480" with "1920x1080". Replace all occurances in the config file. This is required. I dont understand this part at all.And you didn't even bother to try search the forums to find the answer? The thing up the top; that's a search bar. Use it next time. Read through all of these: '?do=embed' frameborder='0' data-embedContent>> Then download WAD Tool here and use it to extract all the files: '?do=embed' frameborder='0' data-embedContent>> Paste everything in the newly created LegoRR0 folder into the Data folder, and then copy and paste everything in the LegoRR1 folder into the Data folder. If it says to overwrite, say Yes. Then rename the original WAD files. Enter the Data folder and you should see LEGO.cfg. Link to comment Share on other sites More sharing options...
Masiaf Posted March 2, 2014 Share Posted March 2, 2014 How many incriments would each coordinate move? Say I were to move coordinate 'n' left by an x amount of inches/centimeters/ect. It would be helpful to know, so I wont have to go back and forth from the game to the CFG, just to get it all positioned right. Link to comment Share on other sites More sharing options...
Cirevam Posted March 7, 2014 Share Posted March 7, 2014 Coordinates for HUD elements are in pixels. 0,0 is the top-left of your screen. X goes to the right, Y goes down. However, some elements use a different reference point if I'm remembering this right. Link to comment Share on other sites More sharing options...
2mg Posted March 8, 2014 Share Posted March 8, 2014 I'm getting "Could not load irrKlang.NET4.dll". Continue button starts the loading screen but the game crashes. Ran Cafeteria as admin, zero points. I'm on W7 SP1 x64 with .net 4.5.1 installed. Link to comment Share on other sites More sharing options...
xorinzor Posted April 7, 2014 Share Posted April 7, 2014 When I start the game with Cafeteria I get a windows error containing the message in this paste (link) Running windows 8.1 x64, also when I click the continue button, the game will start, load completely and then just crash, reverting the config to 640x480 fixes the crashing (though I have a horribly slow framerate for some reason, unrelated to all this though) How do I fix this windows error? Link to comment Share on other sites More sharing options...
Crystalyzer Posted September 25, 2014 Share Posted September 25, 2014 It's been some time since I played LRR and I figured a good place to start is where a last left off. I'll be trying to get all panels configured correctly for 1080p screens, including functional buttons (done the camera already). If anyone has already done this please spare me the work and post your panel coordinates below. Stay posted Link to comment Share on other sites More sharing options...
Cyrem Posted October 27, 2014 Author Share Posted October 27, 2014 I'm getting "Could not load irrKlang.NET4.dll". Continue button starts the loading screen but the game crashes. Ran Cafeteria as admin, zero points. I'm on W7 SP1 x64 with .net 4.5.1 installed. You most likely need the Microsoft Visual C++ 2010 SP1 Redistributable Package: http://www.microsoft.com/en-us/download/details.aspx?id=8328 Link to comment Share on other sites More sharing options...
Cyrem Posted October 29, 2014 Author Share Posted October 29, 2014 New Version 0.8! Ok so it's been a while since the last version and I've had to come back and regather where I was, so I'm a little unsure about 0.8. Changes: - You can now start in Windowed mode ( requires your display still be 16bit) - Cafeteria should request Admin privileges on start, this is to avoid rights problems. - Debug param setting was removed because I found it doesn't work ATM with windowed mode on some computers. (You can still do this VIA CFG) - "No Menu Animations" does what it means now. - Added No FLIC Animation param. - Removed copy protected/not copy protected switch, I hopefully don't need this anymore. - Removed 'Apply Res Only' button, not really needed if the next point works as intended. - Cafeteria will wait until the Mode Selection screen appears before applying resolution instead of guessing, this should mean the window may only appear for a moment now instead of a few seconds. Download in OP. Hopefully it works. Jimbob, McJobless, Crystalyzer and 4 others 7 Link to comment Share on other sites More sharing options...
Atomschlumpf Posted October 29, 2014 Share Posted October 29, 2014 Well, I try to run it in windowed mode but it just says "No supported 32-bit modes found" and a little window pops up "Could not apply resolution". And whenever I try fullscreen it crashes after the loading screen Could it be conflicting with some other mods? I have Bazs mod and the high-poly overhaul installed Link to comment Share on other sites More sharing options...
Cyrem Posted October 29, 2014 Author Share Posted October 29, 2014 Well, I try to run it in windowed mode but it just says "No supported 32-bit modes found" and a little window pops up "Could not apply resolution". And whenever I try fullscreen it crashes after the loading screen Could it be conflicting with some other mods? I have Bazs mod and the high-poly overhaul installed Hi, windowed mode doesn't work in 32 bit colour, it's a limit of the game. You have to change your screen colour depth to 16bit first. For the crash, have you modified your Lego.cfg file for the resolution you are trying to run at? Link to comment Share on other sites More sharing options...
Cyrem Posted November 8, 2014 Author Share Posted November 8, 2014 I'm happy to announce that when Cafeteria 0.9 drop it will have it be the first LRR mod loader. No wad extraction nessesary, no messing with CFG's, just add cafeteria, put a few mods in your mod folder and run the game... A demo, showing first running a fresh install, then adding cafeteria + mods + custom level for the slot le717, Addictgamer, Arthuriel and 4 others 7 Link to comment Share on other sites More sharing options...
McJobless Posted November 8, 2014 Share Posted November 8, 2014 The hype train has left the station. Proceed to go crazy. Cyrem and le717 2 Link to comment Share on other sites More sharing options...
Cyrem Posted November 9, 2014 Author Share Posted November 9, 2014 I have another video, demoing a resolution patch and showing off that finally, all the panels have beem moved! As you can see, the message panel is now completely hidden. Don't worry about notifications, they appear in the left notifications. Cirevam, le717, sheepandshepherd and 5 others 8 Link to comment Share on other sites More sharing options...
Crystalyzer Posted November 9, 2014 Share Posted November 9, 2014 I have another video, demoing a resolution patch and showing off that finally, all the panels have beem moved! https://www.youtube.com/watch?v=2KaQPXu5cnU As you can see, the message panel is now completely hidden. Don't worry about notifications, they appear in the left notifications. GJ on the O2 bar Cyrem 1 Link to comment Share on other sites More sharing options...
le717 Posted November 9, 2014 Share Posted November 9, 2014 Does this mean the next release will be Cafeteria 1.0? Link to comment Share on other sites More sharing options...
Cyrem Posted November 9, 2014 Author Share Posted November 9, 2014 Does this mean the next release will be Cafeteria 1.0? Next release is 0.9 Once testing is finished, clean up is done & I've written a tutorial on making mods. 0.9 will come with about 30 resolution patches also, so most resolutions should now be supported without any modification. Link to comment Share on other sites More sharing options...
Cyrem Posted November 12, 2014 Author Share Posted November 12, 2014 I am extremely pleased to release the next version of Cafeteria which is the biggest update since it was released and possibly bigger than the initial release. There are too many changes for me to remember, it’s essentially an entire rebuild of the program, so I’ll list all the main things. - The way resolutions are applied is no longer edited in by memory, Cafeteria now modifies the Mode Selection window to insert your selected resolution and LRR does the rest. Essentially, this should mean any remaining issues with resolution being applied should be gone. - Oxygen bar + Message panel have been moved out of the way! Hurrah! (See Resolution Packs and Known Issues in OP) - Mod Loader. Cafeteria now includes a Mod Loader which applies WAD Patch files to original LRR WAD files to generate a new WAD file before the game launches. The way this is done allows you to add and disable mods easily and you never need to even extract a single WAD file to play LRR with modifications. You can add Cafeteria to a fresh install, add some WAD Patch files to the Mod folder, start Cafeteria and play your game, it really is that simple. - 30 Resolutions Packs! Cafeteria comes with 30 resolution patches for its resolution selector. You no longer need to do any CFG edits to make resolutions work. Just choose your resolution and play the game. Note that these packs are not 100% finished and updates packs will be released, these initial packs move the panels to the correct locations for in-game. (See OP for supported resolution pack list) - Mod Manager. Cafeteria also allows you to enable and disable mods through the program for the Mod Loader. It lists all the mods that will be applied when the game is launched. Any invalid patche files will not be listed and will not be applied. If you find a mod crashes your game, just disable it and run it without. - Custom Level Slot has been built into Cafeteria. This allows you to easily choose a level from the associated folder which has been designed to work with CLS and it will be installed along with all the mods. - Dev Tools have been added for advanced use, it contains features to Extract/Build & Merge WAD Files as well a Test Patches & check if your game is copy protected. - Additional launch options have been added: Debug Keys (now back again), FVF, FTM, NOM, Reduce Pro Meshes & Reduce Textures. - You can now play the next random song if you are using Cafeteria enabled music using a hotkey. (See below) - Added 2 HotKeys: - Ctrl + F9 = Take a screenshot - Ctrl + F8 = Play random music file (Cafeteria handled music must be enabled) Please READ notes on D3DRM in the first post to see why it has been bundled with it. With all these new features and possibilities, it is my hope that people will make these WAD Patches and make playing LEGO Rock Raiders mods finally easy to do, allowing modders and non-modders alike to play the things the community has created. I will be converting my mods to patches for Cafeteria as well as some of past members in the coming days. For the release I have two patches already done, you can download them here:No SplashesBolt Molt (Level) See OP for download of new version. EDIT: Small fix released. Fixes a Patch Test error & Command AddFilesFromDirectory wasn't keeping the folder structure. Cirevam, McJobless, le717 and 7 others 10 Link to comment Share on other sites More sharing options...
LimeKiller Posted November 12, 2014 Share Posted November 12, 2014 Cyrem.... Cyrem I love you. Oh I just saw that it's Cerym. I still love you. Cyrem 1 Link to comment Share on other sites More sharing options...
Cyrem Posted November 13, 2014 Author Share Posted November 13, 2014 Small incremental release released which fixes some possible issues with setting the toolbar and O2 bar locations with LRR of other languages, particularly a German release. McJobless and Arthuriel 2 Link to comment Share on other sites More sharing options...
Apockalypse Posted November 15, 2014 Share Posted November 15, 2014 Hello! I've been lurking around these forums since I just got back onto this game from playing with some legos not too long ago haha. I was just wondering, is the download link for Cafeteria 0.9.2. down for just me or for everyone else as well? Link to comment Share on other sites More sharing options...
McJobless Posted November 15, 2014 Share Posted November 15, 2014 It's down right now; looks like we're getting a new hosting server/service. will fix this shortly. Link to comment Share on other sites More sharing options...
le717 Posted November 15, 2014 Share Posted November 15, 2014 Or you can try this alternate link in the mean time. https://ore.rockraidersunited.org/rockraiders/tools/cafeteria_0.9.2.zip Link to comment Share on other sites More sharing options...
Cyrem Posted November 15, 2014 Author Share Posted November 15, 2014 Sorry about that, forgot I updated the link before messing around with the domain stuff, changed it to le's link. Link to comment Share on other sites More sharing options...
Apockalypse Posted November 15, 2014 Share Posted November 15, 2014 Or you can try this alternate link in the mean time. https://ore.rockraidersunited.org/rockraiders/tools/cafeteria_0.9.2.zip Thank you for the link! Sorry about that, forgot I updated the link before messing around with the domain stuff, changed it to le's link. No problem! However I do have one question. When I start up Cafeteria, it says that it cannot find my LegoRR0 and LegoRR1 WAD files. I extracted the Cafeteria files into my installation folder which have those 2 wad files there, is there something I'm missing? Edit: Nevermind! I figured out that I needed to put the WAD files in the Cafeteria folder for the program to recognize its presence. Thanks for Cafeteria! However, while I'm playing the game, the text box on the bottom of my display HUD seems to have sunk below and it disappears sometimes. Is there a way for me to fix that? I've already disabled all mods and my resolution set at 640x480. Link to comment Share on other sites More sharing options...
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