Zed Posted June 19, 2013 Share Posted June 19, 2013 Hello everyone ! For the past few months, I have been looking through Island Xtreme Stunts' files. My main goal was to figure out all the characters that you could play as by swapping textures and models. I think I have found almost all of the character textures, but could possibly have missed a few. Here are screenshots for all the character textures in each folder: https://www.box.com/s/ix9ai0ch6ao67ypumwzs If you haven't modded IXS yet or can't the "LIXS" Folder in C:Program FilesLego InteractiveIsland Xtreme Stunts, then you need to make sure you have created a copy of the game that you can run without a disc. For more information, go to: http://www.rockraidersunited.org/topic/1301-running-lego-island-xtreme-stunts-without-a-disc/ After you have created the copy, you can see the files and start modding. Important files are in the cdc folder. Here are all of the subfolders that I have figured out so far: EDITOR - This folder controls all the NPC paths/movements and sets up vehicles on the main Island FE - This folder seems to have to do with the fonts used in the game Z00DEF - Contains all of the following: Gnarly Bones' model and texture (CHAR000.MBK/.BMB) Bricksterbot model and texture (CHAR001.MBK/.BMB) Standard minifig model (CHAR002.MBK) Belinda Blink's texture (CHAR002.BMB) Pepper's hat model and texture (CHAR003.MBK/.BMB) Pepper's model and texture (CHAR004.MBK/.BMB) This folder also contains the model and texture for the clapboard that pops up on the screen and claps whenever you enter or exit a minigame as well as some other files that I haven't figured out yet. Z00INT - Contains files used for the intro cutscene Z01LGI - This folder seems to have to do with the brickimals Z01SPP - Contains all files used on Lego Island, including every character's texture (aside from those mentioned in Z00DEF). Z05KST - Contains files used in the Motorbike Mayhem minigame. Z06CAR - Contains files for the Freeway Frenzy minigame Z07JSK - Contains files used in the Wave Catcher minigame. Z14WWH - Contains files used in the Trouble in Store minigames. Z14WPO - Also contains files that Trouble in Store uses. Z15PHF - Contains all files used in the Puzzle Fit minigame. Z20BTR - Contains files used in the Brickster's tower minigame. Z77BLU - Contains files used in the studio and movie theater that appears in the end of the game. Z96PLN - Contains files used in the Air Chase minigame. Z98PSH - Contains files used in the Ripcord Rescue minigame. The other important thing you should know about the purpose of different kinds of files. Here are all the file formats that have been figured out so far: .BMB files - Texture files* .MBK files - Models* .BHF files - Located in the EDITOR folder, these files seems to control the movements of NPC's and set up vehicles around the main island. I haven't found any models/textures for other hats yet, but It seems that the TOYS.TDF files located in the Z##XXX folders have to do with the hats, plants, and vehicles. I opened the file in Notepad++ to see if I could find anything interesting, but a lot of the text was just junk. There were some interesting phrases, though. Here is what I found in the TOYS.TDF located in Z01SPP: http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/toys.tdf_1.pnghttp://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/toys.tdf_2.pnghttp://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/toys.tdf_3.png In case you don't know why I underlined "CHIN" and "DJAB", that is because Shugu's beta name was Chin and DJ Jackitt's was DJ Ablebody. After we have figured the files and if it turns out to be possible to create custom textures (And models if we're lucky), I have the following goals: Extend the game's soundtrack Create Lego accurate textures for all of the characters Improve Pepper's face and appearance to make him look like his physical counterpart Possibly increase the number of changeable hats, plants, and color choices for vehicles and maybe even make higher-poly hats If you have any questions, post them here and I will try my best to answer them . *Credit goes to Acepilot90/IcePlanetAstro for figuring out the purpose of these files Jimbob, Fluffy Cupcake, Brickulator and 4 others 6 1 Link to comment Share on other sites More sharing options...
Fifi La Fume Posted June 19, 2013 Share Posted June 19, 2013 I take no credit. Link to comment Share on other sites More sharing options...
lol username Posted June 19, 2013 Share Posted June 19, 2013 I've got a mostly complete table of character models and textures somewhere on my old laptop, I'll dig it out sometime in the next few days and post it if needed, as figuring everything out yourself can be a bit of a hassle (though there are often character names visible somewhere in plain text which can speed the process up, no need to keep re-loading the game). Link to comment Share on other sites More sharing options...
le717 Posted June 19, 2013 Share Posted June 19, 2013 Z??WWH (I forgot what numbers are in this folders title) - I am assuming that this folder contains everything that the Trouble In Store minigame at Jack O'trades' shop uses. Z??WPO (I forgot the numbers for this one too ) - This one probably has files used in Maggie Post's version of Trouble In Store They are Z14WPO and Z14WWH, respectively. ;) Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted June 19, 2013 Share Posted June 19, 2013 I got this list so far for textures in the Z01SSP folder (might have to be gone over to see if 100% correctness, because I found a few mistakes I did once or twice), 000 to 012 are untested. Links to images of the first four here [000], here [001], here [002], and here [003], because I still have no idea what they are. 000 = Tree1? 001 = Tree2? 002 = Tree3? 003 = Wtflip, Muntant bricks (material is called "blackskin"). 004 = Cat 005 = Sheep 006 = Chick 007 = Chicken 008 = Dolphin 009 = Dog 010 = Duckling 011 = Duck 012 = Pterodactyl 013 = Seagull 014 = PWC 015 = Skateboard 016 = Pizza 017 = Brickster Hologram 018 = Unknown Prisioner 019 = Unknown Prisioner 020 = Unknown Prisioner 021 = Unknown Prisioner 022 = Timmy 023 = Jimmy 024 = Jenny 025 = Valarie 026 = Technician Bob 027 = Super Stationmaster 028 = Studz Linkin 029 = Snap Lockit 030 = Return 031 = Red Greenbase 032 = Penellope Puff 033 = Margaret Patritia Post 034 = Phil Maker 035 = Papa Brickolini 036 = Nubby Stevens 037 = Nick Brick 038 = Nancy Nubbins 039 = Mama Brickolini 040 = Ed Mail 041 = Luara 042 = Liam Lense 043 = Lucky 044 = Sky Lane 045 = Jack-o-Trades 046 = Infomaniac 047 = Infomaniac Hologram 048 = Rhoda Hog 049 = Enter 050 = DJ Jackitt 051 = Dr Clicket 052 = Shugu 053 = The Director 054 = The Brickster 055 = Tree? 056 = Tree2? Also Z??PHF is Z15PHF, and what le717 said is correct.The characters in Z00DEF folder, I was wondering where they were! Quisoves Potoo 1 Link to comment Share on other sites More sharing options...
le717 Posted June 19, 2013 Share Posted June 19, 2013 However, the actual levels for Maggie's Trouble in Store minigame are stored in Z14WWH, with Jack's in Z14WWHLEVELS. Z14WPO could contain the models for Maggie's, /but I'm unsure what the level files go to (see my research into the minigame levels here). Link to comment Share on other sites More sharing options...
Zed Posted June 19, 2013 Author Share Posted June 19, 2013 Z??WWH (I forgot what numbers are in this folders title) - I am assuming that this folder contains everything that the Trouble In Store minigame at Jack O'trades' shop uses. Z??WPO (I forgot the numbers for this one too ) - This one probably has files used in Maggie Post's version of Trouble In Store They are Z14WPO and Z14WWH, respectively. Thanks! I was pretty sure that the numbers were between 13 and 15, but I couldn't remember if both folders used the same numbers. Link to comment Share on other sites More sharing options...
Mr. Skeltal Posted June 19, 2013 Share Posted June 19, 2013 Does anyone know where the texture for pepper is? Link to comment Share on other sites More sharing options...
le717 Posted June 19, 2013 Share Posted June 19, 2013 Does anyone know where the texture for pepper is? Z00DEF - Contains all of the following: ... Pepper's hat model and texture (CHAR003.MBK/.BMB) Pepper's model and texture (CHAR004.MBK/.BMB) lrn2readpostplease. Fluffy Cupcake 1 Link to comment Share on other sites More sharing options...
Zed Posted June 20, 2013 Author Share Posted June 20, 2013 Alright, I've got some pictures ready. Here are all of the prisoners with swapped textures: This is CHAR018 with textures from one of the ripcord rescue passengers. This character is seen around the police station and sometimes stops at the construction yard Here is CHAR019 with an unused texture located in Z77BLU (CHAR008.BMB). This character helps Technician Bob at his lab. Here is CHAR020 with another Ripcord Rescue passenger's textures. This character Walks around locations near the pizzeria and sometimes stops at one of the tables. And here is CHAR021 with another passenger's textures. This character sweeps around the studio. Link to comment Share on other sites More sharing options...
Fifi La Fume Posted June 20, 2013 Share Posted June 20, 2013 They are all traumatized for life. Link to comment Share on other sites More sharing options...
Zed Posted June 20, 2013 Author Share Posted June 20, 2013 I also have found a higher detailed version of the standard minifig model. Here is the standard minifig model used in Z00DEF (CHAR002.MBK): http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/z98psh_char009_over_z00def_char002_-_before_1.bmp http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/z98psh_char009_over_z00def_char002_-_before_2.bmp http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/z98psh_char009_over_z00def_char002_-_before_3.bmp http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/z98psh_char009_over_z00def_char002_-_before_4.bmp Now here is the minifig model that I found in Z98PSH (CHAR009.MBK): http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/z98psh_char009_over_z00def_char002_-_after_1.bmp http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/z98psh_char009_over_z00def_char002_-_after_2.bmp http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/z98psh_char009_over_z00def_char002_-_after_3.bmp http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/z98psh_char009_over_z00def_char002_-_after_4.bmp As you can see, the new model can be seen better from a longer distance, has more detailed legs, and fixes texturing glitches that the prisoner and hologram textures had. Link to comment Share on other sites More sharing options...
Zed Posted June 20, 2013 Author Share Posted June 20, 2013 They are all traumatized for life. Yeah... They do have other facial expressions (I swapped Papa Brickolini's texture with one of the passenger's earlier to see if the textures had different faces), but their default face is their sad/scared face. I'm hoping to later figure out how to change their expressions. Link to comment Share on other sites More sharing options...
lol username Posted June 20, 2013 Share Posted June 20, 2013 Oooh, that higher poly model is actually in the game. Nice! I knew they had made one... But I didn't know they had left it in the assets. Though, I'm not sure the hologram's appearance on the standard model is glitched - I assumed it was meant to be like that, without legs and such, so the Infomaniac would appear projected from the compass hologram thing seen in beta screenshots and videos: ... To go along with the blue info bars that show up to tell you what's filming and where. It's just a theory, but I don't see why they would make one texture like that when all the others are normal. Link to comment Share on other sites More sharing options...
Fifi La Fume Posted June 20, 2013 Share Posted June 20, 2013 Why do they only model the bottom holes on the legs? Link to comment Share on other sites More sharing options...
Mr. Skeltal Posted June 20, 2013 Share Posted June 20, 2013 Pepper died in a horrible explosion today. Wognif and ties125 2 Link to comment Share on other sites More sharing options...
Zed Posted June 20, 2013 Author Share Posted June 20, 2013 I got this list so far for textures in the Z01SSP folder (might have to be gone over to see if 100% correctness, because I found a few mistakes I did once or twice), 000 to 012 are untested. 000 = ? 001 = ? 002 = ? 003 = ? 004 = ? 005 = ? 006 = ? 007 = ? 008 = ? 009 = ? 010 = ? 011 = ? 012 = ? 013 = ??? 014 = Red Black Brick Thingy 015 = Skateboard 016 = Pizza 017 = Brickster Hologram 018 = Unknown Prisioner 019 = Unknown Prisioner 020 = Unknown Prisioner 021 = Unknown Prisioner 022 = Timmy 023 = Jimmy 024 = Jenny 025 = Valarie 026 = Technician Bob 027 = Super Stationmaster 028 = Studz Linkin 029 = Snap Lockit 030 = Return 031 = Red Greenbase 032 = Penellope Puff 033 = Margaret Patritia Post 034 = Phil Maker 035 = Papa Brickolini 036 = Nubby Stevens 037 = Nick Brick 038 = Nancy Nubbins 039 = Mama Brickolini 040 = Ed Mail 041 = Luara 042 = Liam Lense 043 = Lucky 044 = Sky Lane 045 = Jack-o-Trades 046 = Infomaniac 047 = Infomaniac Hologram 048 = Rhoda Hog 049 = Enter 050 = DJ Jackitt 051 = Dr Clicket 052 = Shugu 053 = The Director 054 = The Brickster 055 = Tree? 056 = Tree2? Also Z??PHF is Z15PHF, and what le717 said is correct. The characters in Z00DEF folder, I was wondering where they were! Thanks! I fixed the folder title now Also, I think you are right on all of the character textures. I haven't viewed CHAR000-014, 055, and 056, but I believe all the other ones are correct. Oooh, that higher poly model is actually in the game. Nice! I knew they had made one... But I didn't know they had left it in the assets. Though, I'm not sure the hologram's appearance on the standard model is glitched - I assumed it was meant to be like that, without legs and such, so the Infomaniac would appear projected from the compass hologram thing seen in beta screenshots and videos: ... To go along with the blue info bars that show up to tell you what's filming and where. It's just a theory, but I don't see why they would make one texture like that when all the others are normal. You could be right about the hologram texture not being a glitch. But I think the texture would have been red if it was going to be used for the compass at one point. Since it was blue, I assumed that this was supposed to be similar to the Infomaniac hologram in Island 2. Link to comment Share on other sites More sharing options...
Zed Posted June 20, 2013 Author Share Posted June 20, 2013 While searching through some of the folders, I found some more character textures that seem to be unused: This texture was in Z98PSH. I'm pretty sure you don't see this character in Ripcord Rescue This texture was also in Z98PSH. None of the passengers you rescue look like this guy I also browsed through Z01LGI, where there was only one .BMB texture (LEVEL.BMB) I was pretty sure that the game would crash with this texture over Pepper's. But when I loaded the game, I got something I didn't expect: Those black things on his face seem to be facial expressions that were undersized. Why is Pepper's stuntman uniform green? Maybe at one point, before the uniform was going to be orange, the uniform was green? Or maybe this is supposed to be a remake of the way Pepper appeared in Mama Brickolini's cutscene on Lego Island?. Whatever it is, I don't know why Silicon Dreams would label what seems to be a character texture "LEVEL". I used this texture while Pepper's model was swapped with the standard minifig model. When I tried to use pepper's model with this texture, the game crashed. Link to comment Share on other sites More sharing options...
lol username Posted June 20, 2013 Share Posted June 20, 2013 My my, this is certainly getting interesting. So that's two unused versions of Pepper's stunt uniform now (only the black one is used in-game as far as I can tell, the orange one was left unused), and now this weird green one... Also, there was a character named Rolf the Vet who was removed from the game, he would have been involved with brickimals and such - I wonder if any of the unused textures found so far have anything to do with him? Link to comment Share on other sites More sharing options...
Zed Posted June 20, 2013 Author Share Posted June 20, 2013 Those are the best pictures I have at the moment. I am going to be gone for a few days. Here is my progress so far on finding character textures: Z00DEF - Complete Z00INT - Complete Z01LGI - Complete Z01SPP - Complete Z05KST - Incomplete Z06CAR - Complete Z07JSK - Incomplete Z14WPO - Incomplete Z14WWH - Incomplete Z15PHF - Incomplete Z20BTR - Complete Z77BLU - Complete Z98PSH - Complete I also have browsed through parts of the folder "FE". This folder seems to contain the fonts used in the game. The good news is that the folders I haven't completed yet have very few textures. After I have found the character textures, I'm probably going to mess around with other files in the Z__XXX folders and browse through the other folders such as "EDITOR", "CAMERA", and "NEWWAYPT" (Or whatever that folder was called). Link to comment Share on other sites More sharing options...
Zed Posted June 20, 2013 Author Share Posted June 20, 2013 My my, this is certainly getting interesting. So that's two unused versions of Pepper's stunt uniform now (only the black one is used in-game as far as I can tell, the orange one was left unused), and now this weird green one... Also, there was a character named Rolf the Vet who was removed from the game, he would have been involved with brickimals and such - I wonder if any of the unused textures found so far have anything to do with him? I forgot to mention that when browsing through Z01LGI, I opened a file (I think it was TOYS.tdf) and found the phrase "1x1fateye" (Or something like that). I am now starting to think that this folder has to do with the brickimals. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted June 20, 2013 Share Posted June 20, 2013 Z01LGI - I am not sure what the purpose of this folder is yet.You would think LGI stands for LEGO Island.I forgot to mention that when browsing through Z01LGI, I opened a file (I think it was TOYS.tdf) and found the phrase "1x1fateye" (Or something like that). I am now starting to think that this folder has to do with the brickimals.More of a confirmation meaning LEGO Island? ;P Link to comment Share on other sites More sharing options...
Zed Posted June 20, 2013 Author Share Posted June 20, 2013 Haven't left yet, so I managed to get a close-up of the LEVEL.BMB file: It looks like the face textures were too small, which caused them to all be together. This texture seems to be unfinished as Pepper's other faces are all the same as Island 2. Also, the texture for that scientist with glasses that I showed earlier turns out to be used after all. For some reason, Belinda Blink uses this texture. I think Silicon dreams accidentally swapped her texture with this unnamed scientist. Edwin 1 Link to comment Share on other sites More sharing options...
Zed Posted June 20, 2013 Author Share Posted June 20, 2013 Z01LGI - I am not sure what the purpose of this folder is yet. You would think LGI stands for LEGO Island. >>I forgot to mention that when browsing through Z01LGI, I opened a file (I think it was TOYS.tdf) and found the phrase "1x1fateye" (Or something like that). I am now starting to think that this folder has to do with the brickimals. More of a confirmation meaning LEGO Island? I was sure that LGI was as in Lego Island too, and I thought that SPP's content would be in that folder. There are a few other textures that were in LGI, but they they don't seem to be character textures The file I opened that helped me figure out that LGI's purpose was for the brickimals was TEXT001, where the phrases "fat_1x1_eye_yell" and "brickimal.tga" were located somewhere in the text document. Link to comment Share on other sites More sharing options...
le717 Posted June 21, 2013 Share Posted June 21, 2013 Why do they only model the bottom holes on the legs? Because it is much easier to rig a minifigure like that. Fifi La Fume 1 Link to comment Share on other sites More sharing options...
Recommended Posts