Onion Posted March 24, 2014 Share Posted March 24, 2014 I'm trying to change Rocket Racer's textures. I have renamed the file extension to .BMP and edited it. But now I can't get it back to a working .MIP file. There is no extension to change. I tried that winmip program, but it only produces an empty .MIP file. Does anyone know how to convert the image back into a working .MIP file? Link to comment Share on other sites More sharing options...
lol username Posted March 24, 2014 Share Posted March 24, 2014 I have renamed the file extension to .BMP and edited it. But now I can't get it back to a working .MIP file. There is no extension to change. I tried that winmip program, but it only produces an empty .MIP file.uwotm8 Just save whatever texture you want as a TGA. The game accepts that. MIP is a custom format from ATD, it's basically just TGA with mipmaps, but you don't really need to worry about that for simply replacing textures. Sharkly, le717, McJobless and 1 other 4 Link to comment Share on other sites More sharing options...
Onion Posted March 24, 2014 Author Share Posted March 24, 2014 I have renamed the file extension to .BMP and edited it. But now I can't get it back to a working .MIP file. There is no extension to change. I tried that winmip program, but it only produces an empty .MIP file. uwotm8 Just save whatever texture you want as a TGA. The game accepts that. MIP is a custom format from ATD, it's basically just TGA with mipmaps, but you don't really need to worry about that for simply replacing textures. Ooooh. Thanks man. Link to comment Share on other sites More sharing options...
KevinVG207 Posted July 29, 2014 Share Posted July 29, 2014 I do notice that without the mipmap, my grass texture becomes very grainy in the background. That's what mipmap avoids. I'm going to search for a program to make real mip files. Link to comment Share on other sites More sharing options...
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