Gemster312 Posted February 21, 2012 Share Posted February 21, 2012 Ah, the editor has become better since i last visited RRU. I visited here last when it was brand new, if i recall, that was 2009, no? I made quite a few funky and cool maps back then Though sadly they were not backed up when i reinstalled my PC Though I think I will try this editor new and improved to see how things look Awesome! Thanks for this, I will be having lots of fun ;D Link to comment Share on other sites More sharing options...
manofbelgium Posted February 29, 2012 Share Posted February 29, 2012 sorry if i'm interupting tea time but how can i save and play my maps? Link to comment Share on other sites More sharing options...
Cirevam Posted February 29, 2012 Share Posted February 29, 2012 Saving, for now, is done by exporting your map to a folder. Just reopen those files later to make changes. To play your maps, you can either add in a new level to the game or you can replace the files for another level. Look in your LevelsGameLevels folder and find the level you want to replace, then rename your files to overwrite the old level files. Always be sure to back things up first, and also check the level entry in the CFG file to make sure it's loading all of your files (some levels don't load erosion maps, for instance, so if your level has erosion and you put it in a level entry that doesn't look for the erosion map, erosion won't happen). Lair and Mattehw 2 Link to comment Share on other sites More sharing options...
lms explorer factory Posted August 9, 2012 Share Posted August 9, 2012 this is cool, but... how the heck do you save the maps? and, once you export them to a folder, you can forget ever opening it again... am i missing something? every time i click the save button, it says dissabled in beata... Link to comment Share on other sites More sharing options...
Retsnom Kcor Posted August 9, 2012 Share Posted August 9, 2012 There is no save feature. Export the map when you are done making it. If you need to edit it again, import the files back into the Map Creator. Link to comment Share on other sites More sharing options...
2nRaider Posted October 26, 2012 Share Posted October 26, 2012 Hello, just joined this site. Started modding RR myself since it one of my favorite child games and I though no one else did. Never imagined a map editor though. Going to test it. Great job you did here guys. Link to comment Share on other sites More sharing options...
Lair Posted December 11, 2012 Share Posted December 11, 2012 WAIT A MINUTE Ah, the editor has become better since i last visited RRU. I visited here last when it was brand new, if i recall, that was 2009, no? I made quite a few funky and cool maps back then Though sadly they were not backed up when i reinstalled my PC Though I think I will try this editor new and improved to see how things look Awesome! Thanks for this, I will be having lots of fun ;D Der_Link_MM? Is that you? Aaaaaanyway I know I've probably asked this before but what's the plan on this currently with its year and a half dormancy? It's a mostly usable state currently, but the limited lava erosion and issue with OL things being in the center is still somewhat of an issue. Easily fixable with that other Hex-based map editor and Notepad respectively, but still. But this was mostly just an excuse to question that one member. Link to comment Share on other sites More sharing options...
Cyrem Posted December 11, 2012 Author Share Posted December 11, 2012 Aaaaaanyway I know I've probably asked this before but what's the plan on this currently with its year and a half dormancy? The problem with this is that because it's been so long, I now know how to do certain things better... and feel the need to do a re-write of the program. McJobless and Lair 2 Link to comment Share on other sites More sharing options...
McJobless Posted December 11, 2012 Share Posted December 11, 2012 My eyes have lit up like anime characters, Cyrem. Please tell me NPL Scripter integration, a 3D level builder and some enhancements to the object placement system are coming... Link to comment Share on other sites More sharing options...
Mr. Skeltal Posted December 23, 2012 Share Posted December 23, 2012 How Do You Put The Map In The Game :?: Link to comment Share on other sites More sharing options...
Jimbob Posted December 23, 2012 Share Posted December 23, 2012 How Do You Put The Map In The Game First of all, you do a little searching Anyway, under Rock Raiders -> Modding -> Modding Tutorials you'll find a great tutorial by PWNZOR which tells you how to do just this: How To Add Custom Levels In-Game Link to comment Share on other sites More sharing options...
Cyrem Posted February 7, 2013 Author Share Posted February 7, 2013 Did a very small update (0.9.1). It's mainly a internals update, but I did add a option to roughen the heightmap as that is a feature I realized I needed when making a level and I added joev14's request of only filling caverns for hidden area. EDIT: Did another update just for fun (0.9.2). - Fixed Object Number problem when export OL files. - Finished erosion editor. 5 Pre-Eroded speeds and 5 Erode path speeds. EDIT 2: Last update for tonight (0.9.3) - Map Saving and Loading. - 1 bug fix. PEACE! Cirevam and McJobless 2 Link to comment Share on other sites More sharing options...
Cirevam Posted February 7, 2013 Share Posted February 7, 2013 I'm going to check this out when I come home from work. The save/load feature should make working on these maps much less tedious. Link to comment Share on other sites More sharing options...
Cyrem Posted February 7, 2013 Author Share Posted February 7, 2013 I lied, I'm going to sneak in one more update before bed, just for Cirevam. - Height levels now range from -7 to 40. - 1 Fix. McJobless 1 Link to comment Share on other sites More sharing options...
peanut Posted February 7, 2013 Share Posted February 7, 2013 Yay a save load feature. Can't wait to try it! Link to comment Share on other sites More sharing options...
Cyrem Posted February 8, 2013 Author Share Posted February 8, 2013 Another quick update. Now supports the full range of fallin speeds instead of 1. McJobless 1 Link to comment Share on other sites More sharing options...
McJobless Posted February 8, 2013 Share Posted February 8, 2013 Another quick update. Now supports the full range of fallin speeds instead of 1. Next quick update he's going to release a .flh creator. aidenpons and s0d3rb3rg 2 Link to comment Share on other sites More sharing options...
Cyrem Posted February 8, 2013 Author Share Posted February 8, 2013 Another quick update. Now supports the full range of fallin speeds instead of 1. Next quick update he's going to release a .flh creator. Oh he's a funny one this guy. McJobless 1 Link to comment Share on other sites More sharing options...
McJobless Posted February 8, 2013 Share Posted February 8, 2013 Another quick update. Now supports the full range of fallin speeds instead of 1. Next quick update he's going to release a .flh creator. Oh he's a funny one this guy. The very least you could do is NPL Scripter integration. Remember those blogs you used to update? How you said it would be possible, maybe? Link to comment Share on other sites More sharing options...
Cirevam Posted February 9, 2013 Share Posted February 9, 2013 FLH support will come in version 1.0.0 McJobless 1 Link to comment Share on other sites More sharing options...
Cyrem Posted February 10, 2013 Author Share Posted February 10, 2013 Update! 0.9.5 > 0.9.6 Camera is now always the first object in the ol Import from folder feature enabled Got rid of '_' at the end of file names for exporting. Rename the map Generate the file list for the map 1 bug fix. McJobless 1 Link to comment Share on other sites More sharing options...
McJobless Posted February 10, 2013 Share Posted February 10, 2013 Cyrem, can you have the program auto number map files or allow the user to manually name the saved files? Link to comment Share on other sites More sharing options...
Cyrem Posted February 11, 2013 Author Share Posted February 11, 2013 can you have the program auto number map files What I've done is added a setting called 'Set File Export Suffix'. Using this you can add whatever suffix you want like '_09' and when you export the whole map or individual files, it will be added to the filename. Update! 0.9.6 > 0.9.7 Added Sample Map to Zip Added 'Set File Export Suffix' (this also gets saved with your map) Hovering over a custom object will display a tooltip with the name of the object You can right click on custom objects to change the object type. When you save the map name is added to the filename so you don't have to type it. Stopped saving of map files if no map is open. 2 bug fixes. McJobless 1 Link to comment Share on other sites More sharing options...
alan Posted February 11, 2013 Share Posted February 11, 2013 Maybe you can also add something like changing the size of the map after it is already set. Therefore - if you want to make the map bigger - the new (the added) parts can be added to the right bottom (do you know what I mean with that?). Thank you in anticipation Link to comment Share on other sites More sharing options...
Cyrem Posted February 14, 2013 Author Share Posted February 14, 2013 Updated! 0.9.7 > 0.9.8 Added Objective text setting Added CFG block name setting (used for ObjectiveText... more CFG stuff later) Fixed 2 important map loading bugs. Added suffix to File link generation (previously missing) McJobless and RR Rocks 2 Link to comment Share on other sites More sharing options...
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