victorzvyagin Posted September 8, 2015 Share Posted September 8, 2015 Hi, I am new to this forum (and to this particular Section of modding) , so please don't throw shoes at me all at once =-P So, to cut long story short- I am trying to edit LEGO Marvel Super heroes, in particular, some Minifigure characters- for example, Electro ( the Normal one, Not ultimate blue version!). As you know, some characters have "Hats" or "Helmets" - in Electro's case, the Yellow star- so, my question is- after unpacking files, and looking through the LEGO Marvel Super Heroes\CHARS\MINIFIGS\SUPER_CHARACTERS\HAT directory, I found three types of file formats for pretty much most of the hats in game: -GSC -NXG_TEXTURES -PC_SHADERS As I guess, the GSC files are something to do with, possibly, model? (3D Mesh?) again, I Know I'm still Noob at hats, so please bare with me here What kind of file (out of three listed above) may contain the data for the texture of the hat (ie. that can change the color of the, say, Electro's "Star" to green or orange, etc.?) ? Also, any Extractors / explorers for those types of files would be much appreciated. HAT.zip (please dont consider attachment spam, it contains the Three files as Examples) Link to comment Share on other sites More sharing options...
Sluicer Posted September 8, 2015 Share Posted September 8, 2015 You are right the gsc file contains next to other things the mesh. There are also material definitions and in Lego Marvel Super Heros even texture references. And more. In the example there are 2 vertex lists (at least I call them so) and 1 index list. They can be used to create 3 parts. All parts are the helmet, but with differend level of detail (LOD). The first vertex list contains only positions. The second vertex list contains normals and color definitions. But the colors are all white. So a change would not help you. There is also 1 material definition in the gsc file, but I have no idea how to interprete it. I think the color is defined there. The nxg_texture file is a container for textures. But in this case (there are 3 files; all dummylightmaptex) they will also not change the color. There is no uv-map defined in the gsc file. The shaders - I have no idea. Here is a tool that can convert the nxg.gsc file into obj files (at least I think it is the last version): https://ore.rockraidersunited.org/legacy/ExtractNxgMESH_157993.zipHere is a tool that can extract the images from the nxg_texture archives: http://oresome.rockraidersunited.com/download/259 Link to comment Share on other sites More sharing options...
victorzvyagin Posted September 10, 2015 Author Share Posted September 10, 2015 Hi, just Realised the Replies don't show up in Notifications Anyways, that guy above- is a Star, not in the Hat way- in the Shining brilliance way, Thank you very much, I Thought something was wrong when I tried to unpack files...... so, If the files listed are "dummy" without textures- do you have some idea, of where the actual texture / color for the Hat might be changed/ located? Also, funny fact- I tried scanning the Game with TM and, highlighting selected textures with Green, the Hats texture did not ever get selected...... makes me think, if it might be some weird material mapping , where color of the Hat is Programmed into game? Link to comment Share on other sites More sharing options...
victorzvyagin Posted September 15, 2015 Author Share Posted September 15, 2015 Ok, I think I know what the prolem is- the Hat's color is "told" to the Game by the Material, there is No "texture" there as such- does anyone know, how i can extract Materials/ from which Files? Link to comment Share on other sites More sharing options...
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