Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 But what if I jump off the hillside? Oh by the way, any news on getting a respawn boundary for water like I requested way earlier? On 3/20/2016 at 10:26 AM, lordtobi909 said: I believe it plays about anywhere once you hop on the skateboard? Expand It does, as does the info center music with the bike, police theme with the motorcycle, and the gas station theme with the buggy (until you enter a new zone of course). Pixus and Ben24x7 2 Link to comment Share on other sites More sharing options...
ChangedUsername123 Posted March 20, 2016 Share Posted March 20, 2016 [comment redacted] Link to comment Share on other sites More sharing options...
bphillips09 Posted March 20, 2016 Author Share Posted March 20, 2016 On 3/20/2016 at 10:29 AM, Xiron said: Oh by the way, any news on getting a respawn boundary for water like I requested way earlier? Expand I'm confused. You mean if you come in contact with the water? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 Yeah. You can make it as simple as the walls for now if you like, except instead of a wall make it flat like a floor and put it over the water. Unless of course you want to implement swimming. Link to comment Share on other sites More sharing options...
bphillips09 Posted March 20, 2016 Author Share Posted March 20, 2016 On 3/20/2016 at 10:35 AM, Xiron said: Yeah. You can make it as simple as the walls for now if you like, except instead of a wall make it flat like a floor and put it over the water. Unless of course you want to implement swimming. Expand Wait now I'm even more confused. You mean block it off so you can't walk on it? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 I'm not entirely familiar with how boundaries work in Unity, but yeah, basically doing anything to make it non-walkable works. Link to comment Share on other sites More sharing options...
bphillips09 Posted March 20, 2016 Author Share Posted March 20, 2016 On 3/20/2016 at 10:48 AM, Xiron said: I'm not entirely familiar with how boundaries work in Unity, but yeah, basically doing anything to make it non-walkable works. Expand Ah ok. Yeah right now there's basically just a giant invisible box and if you run into it you respawn. I can make a boundary so you can't go on the water, but I'll have to do it manually so it'll take some time. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 Box? So basically the whole island is surrounded by a box from what I understand. With that in mind, would it not be possible to make the bottom of the box ever so slightly higher than the water level? It's not like any part of the island goes that low anyhow (unless the not-yet-implemented-cave does, which at that point the proper boundary can be made). Link to comment Share on other sites More sharing options...
Wognif Posted March 20, 2016 Share Posted March 20, 2016 On 3/20/2016 at 10:54 AM, Xiron said: It's not like any part of the island goes that low anyhow (unless the not-yet-implemented-cave does). Expand I've glitched under the island enough times in the original, so I can confirm that the cave does go under the water level. Link to comment Share on other sites More sharing options...
bphillips09 Posted March 20, 2016 Author Share Posted March 20, 2016 On 3/20/2016 at 10:54 AM, Xiron said: Box? So basically the whole island is surrounded by a box from what I understand. With that in mind, would it not be possible to make the bottom of the box ever so slightly higher than the water level? It's not like any part of the island goes that low anyhow (unless the not-yet-implemented-cave does, which at that point the proper boundary can be made). Expand It would definitely be easy and possible, but then I feel like it would get annoying where you'd be respawned back to the infocenter if you tried to walk on the water. Pixus and Wognif 2 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 But... why would you even try? (unless you're Wognif ) Link to comment Share on other sites More sharing options...
bphillips09 Posted March 20, 2016 Author Share Posted March 20, 2016 On 3/20/2016 at 11:05 AM, Xiron said: But... why would you even try? (unless you're Wognif ) Expand Haha I don't know, but personally I think it's fun to walk around the water. Better yet, I might just make it like an actual island so you can go underwater a few feet. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 Going under a few feet would be awesome (at least walking UNDER the water would make a bit more sense too). Link to comment Share on other sites More sharing options...
Ben24x7 Posted March 20, 2016 Share Posted March 20, 2016 We don't need to walk into the water, the Information Center's Lift has a second floor that takes you to the seabed anyway. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 Oh hey, speaking of that floor, here's the audio with no music: https://www.dropbox.com/s/jhvedt2ivi9uk2v/Floor2.wav?dl=0 Link to comment Share on other sites More sharing options...
bphillips09 Posted March 20, 2016 Author Share Posted March 20, 2016 On 3/20/2016 at 11:17 AM, Xiron said: Oh hey, speaking of that floor, here's the audio with no music: https://www.dropbox.com/s/jhvedt2ivi9uk2v/Floor2.wav?dl=0 Expand I edited my post earlier. I had to sift through about 1000 tracks and eventually narrowed it down to a few hundred and found it. Thanks, though! Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 Aaah, okay. Probably better to have the original file than a Stereo Mix recording anyhow. I like how I've been sitting on this thread for almost 2 hours ago you said you'd upload v0.7 Well, I don't care too much, the more that gets done before the upload the better. Link to comment Share on other sites More sharing options...
bphillips09 Posted March 20, 2016 Author Share Posted March 20, 2016 On 3/20/2016 at 11:28 AM, Xiron said: Aaah, okay. Probably better to have the original file than a Stereo Mix recording anyhow. I like how I've been sitting on this thread for almost 2 hours ago you said you'd upload v0.7 Well, I don't care too much, the more that gets done before the upload the better. Expand Sorry! I've been working on the paper airplane physics and throwable pizzas. Plus I had to drive my friend to the airport. Edit: The pizza part took me the longest. Quaternions are hard stuff. It'll be done within the next 30 minutes-ish Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 That's fine, take the time you need. Well, I'm off to bed now, so I'll probably try it in about 6 hours. Toodles. Link to comment Share on other sites More sharing options...
bphillips09 Posted March 20, 2016 Author Share Posted March 20, 2016 On 3/20/2016 at 11:36 AM, Xiron said: That's fine, take the time you need. Well, I'm off to bed now, so I'll probably try it in 6 or so hours. Toodles. Expand That gives me time to add underwater shaders! Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 (I really don't have other words to say) Link to comment Share on other sites More sharing options...
bphillips09 Posted March 20, 2016 Author Share Posted March 20, 2016 Updated to version v0.7. The changes and link are in the initial post. someswedish 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 20, 2016 Share Posted March 20, 2016 The airplane was just too fun, so I made another video. This is something I'd like to see more of, expanding on the already existing basic ideas. I found it interesting that you could still see the planes from the elevator. With seeing that, I was a little disappointed they weren't there when I went outside the Info Center. Wognif and someswedish 2 Link to comment Share on other sites More sharing options...
Wognif Posted March 20, 2016 Share Posted March 20, 2016 I'm probably having too much fun with the spawn command already. emily 1 Link to comment Share on other sites More sharing options...
lol username Posted March 20, 2016 Share Posted March 20, 2016 Neato. Here's a couple things I'd recommend you at least try if you haven't already: Go to Edit > Project Settings > Input. Change the Gravity and Sensitivity settings for the Horizontal and Vertical axes to, like, 100 or something. Are you using color correction? I can't tell, but if you aren't, give it a shot - try slapping the ColorCorrectionCurves script onto the camera. Unity 5's default lighting settings tend to give a slightly washed out white-grey look to things and that's a quick and dirty way to "fix" it. BTW, the "unused" houses you mentioned are used; there's one house you can click on as Pepper that changes into them. Link to comment Share on other sites More sharing options...
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