Phoenyx Posted January 31, 2018 Share Posted January 31, 2018 I was discussing LEGO Loco with some other members on a private discord chat, and we were talking about how to set up an online multiplayer session. During the discussion, the possibility of running the game straight over WAN came up, as the game allows you to direct connect to an IP address. The only problem was that we didn't know which ports the game used. Well, now we do. I went ahead and downloaded the sysinternals TCPViewer application and hosted a 2x1 multiplayer session. Then it was just a matter of finding which ports the game used. Here's the ports the game uses and I'd assume need to be forwarded: 31415 TCP - LISTEN PORT 31415 UDP 59021 UDP 36837 UDP EDIT: ALL PORTS OTHER THAN 31415 ARE APPARENTLY DETERMINED AT RANDOM UPDATE: Managed to test these. Unfortunately, LEGO Loco only has one specified port on both TCP and UDP - 31415. All others are randomly determined. As a result, it isn't possible to port forward for this game. grappigegovert, le717, ticketstoloservile and 1 other 4 Link to comment Share on other sites More sharing options...
Lco Posted November 12, 2019 Share Posted November 12, 2019 Is there anything that can be used to force the program to use a specific port? This just reminds me a little of an old program named talkworld and how to connect to the new server for it you use portproxy to redirect the connection. Is there something similar to portproxy but the ports used? Link to comment Share on other sites More sharing options...
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