Cirevam Posted May 3, 2011 Author Share Posted May 3, 2011 What's the relevance of your post? What am I doing that's making things difficult? Explain yourself, sir. Link to comment Share on other sites More sharing options...
aLPHA Posted May 3, 2011 Share Posted May 3, 2011 If you backed up time raiders on dropbox or another auto-backup web service you wouldn't have to rebuild TR for the 5th time. Link to comment Share on other sites More sharing options...
Cirevam Posted May 3, 2011 Author Share Posted May 3, 2011 I had backed up TR onto my external hard drives. Then before I made another backup my computer died. I don't need an internet service in order to preserve data, and even then, it's not an automatic service, so the same scenario would have occurred anyways. The reason this the fifth time I've rebuilt it is because I had never kept a changelog before and when something serious broke and I couldn't figure out how to fix it, I just rebuilt the mod on top of a clean install. I'm keeping a changelog now so that I know what I've been doing. I'm making good progress now, but I'm trying to keep it slow and steady so nothing explodes again. Now let's drop the topic of my backup methods and talk about the mod, since I want input on the mod. Link to comment Share on other sites More sharing options...
aLPHA Posted May 3, 2011 Share Posted May 3, 2011 Will there be story line with cut scenes? Link to comment Share on other sites More sharing options...
Cirevam Posted May 3, 2011 Author Share Posted May 3, 2011 In some, yes. Most of the early cutscenes try to explain where the raiders are, what the Time Spheres can do, and who's sending all of this advanced equipment to them. Though the Power Station can refine Time Spheres just fine, protoss is a problem. The TR's future selves end up sending buildings back in time to be used by the raiders you're playing as, along with some of the more advanced vehicles. They got lucky because many of their weapons used solid ammunition, but the trip out of the universe made it too dangerous to use, so pretty much all of their weapons and some of their vehicles became useless. That doesn't explain how certain monsters can use missiles... Things that the Time Raiders had before the events of the game: The Shard Shot and Plasma Beam handheld weapons Host Stations Bulldozers Transport Buggys Digtanks Armored Transport Trucks Howitzers (but Blast swapped the ammo-based weapons for lasers during the game) Wave Masters Assault Cruisers (but without the weapons) Unraveler (only one) Most of the LRR's standard equipment Things that the future raiders give to them during the game: LDLD's (acronym for what LZ calls the new drills. It's official, despite my common sense) - FINE. IT STANDS FOR LIQUID DEUTERIUM LASER DRILL. HAPPY, JAN? LSGC's Mitigator handheld weapons Protoss Refineries The Tower buildings (because they float and floating = future) Pyrite Punishers A Plot Device Various knowledge Link to comment Share on other sites More sharing options...
Lair Posted May 3, 2011 Share Posted May 3, 2011 I envy you. Your mod looks so... wow. Mine is just Rock Raiders, but yours is visualy... just... LDLD's (acronym for what LZ calls the new drills. It's official, despite my common sense) Forget that envy I gave you. Link to comment Share on other sites More sharing options...
Cirevam Posted May 8, 2011 Author Share Posted May 8, 2011 Hey it's a building WAIT THAT'S NOT A BUILDING It's the Upgrade Bot, called the Upgrade Tower in the game files because it used to be a building. Then I got the idea of a multipurpose bot that would carry cargo or do other tasks and have switchable arms... so now we have this. Though it's technically a building, when upgrading a vehicle it will fly around it instead of just lowering an arm and making a few sparks. This will make sparks though, as its hands are giant arc welders. Even though this bot isn't suited for battle, its parts are mostly interchangeable with the Unraveler's, especially the legs and head. The arms were made by TheDoctor because he is getting better. More shots: Please ignore the bit of the Bruiser's old minigun sticking out of the foundation. It was part of the cavern model I made and I didn't feel like re-exporting a new LWO. Link to comment Share on other sites More sharing options...
Cyrem Posted May 8, 2011 Share Posted May 8, 2011 That is pretty awesome to say the least. Link to comment Share on other sites More sharing options...
Amauros Posted May 8, 2011 Share Posted May 8, 2011 What Cyrem said. :af: Link to comment Share on other sites More sharing options...
Lair Posted May 8, 2011 Share Posted May 8, 2011 It's bigger than I thought it would be. No wonder the towers require 200+ protoss. Link to comment Share on other sites More sharing options...
Addictgamer Posted May 8, 2011 Share Posted May 8, 2011 I like that thing. Wonder who's gonna actually make those though... Link to comment Share on other sites More sharing options...
McJobless Posted May 8, 2011 Share Posted May 8, 2011 Oh sweet. Now I need to make one those things... Link to comment Share on other sites More sharing options...
Amauros Posted May 9, 2011 Share Posted May 9, 2011 Well if Cirevam makes a Protoss factory/refinery (that collects liquid protoss), then I will definitely make these. Link to comment Share on other sites More sharing options...
Cirevam Posted May 9, 2011 Author Share Posted May 9, 2011 Wonder who's gonna actually make those though... Now I need to make one those things... Well if Cirevam makes a Protoss factory/refinery (that collects liquid protoss), then I will definitely make these. Peh. You'll be forced to use everything at least once (or it will be provided at the start of a level). The Tower buildings aren't that bad once you make a refinery since that cuts the cost down to about 10%. I don't honestly expect people to spend hundreds of ore on a single building when there are enemies that can OHKO them from a distance, and it's a way of creating a dependency without actually needing to build the refinery first. Link to comment Share on other sites More sharing options...
McJobless Posted May 10, 2011 Share Posted May 10, 2011 O.T. I hope you note that I was saying I needed to make one for SKN, not in your overhaul Hi Cirevam...WAIT, THAT'S MORE OFFTOPIC THEN ^ THING. I'MMA BE SENT TO VALHALLA FOR MY CRIMES? :light3: Link to comment Share on other sites More sharing options...
Cirevam Posted May 10, 2011 Author Share Posted May 10, 2011 I hope you note that I was saying I needed to make one for SKN, not in your overhaul At first I was going to ask if the three posts I quoted were referring to building them in-game or making their own versions for other projects. If you make your own then we must hold a duel to see which is superior. I'm guessing you'll tune yours to actually damage things so I had better be prepared. William 1 Link to comment Share on other sites More sharing options...
McJobless Posted May 11, 2011 Share Posted May 11, 2011 I hope you note that I was saying I needed to make one for SKN, not in your overhaul At first I was going to ask if the three posts I quoted were referring to building them in-game or making their own versions for other projects. If you make your own then we must hold a duel to see which is superior. I'm guessing you'll tune yours to actually damage things so I had better be prepared. No, I'll just make mine bigger and cooler. And make it fire from further away. Link to comment Share on other sites More sharing options...
Cirevam Posted June 5, 2011 Author Share Posted June 5, 2011 Progress update: The beta is nearing completion, and I have a decent amount of things that are playable. Here's what's confirmed to be playable in-game as of right now: Both Command Ships Upgrade Tower Transport Buggy Armored Transport Truck (in code only, it's just using the LMLP model right now) Unraveler 5 raider classes Bulldozer What will be added in the coming days: Digtank (I encountered problems with reinstallation a while ago) Docks (assembling LWSes at the moment) Stabilization Station Test Maps, such as The First Minute, Crossing the Rift, and Slug's Fine Thread Amauros' biome Additionally, I've changed a few of the sounds for things like clicking walls. Since people voted for more buildings over monsters, I think I'll release a second beta later in the summer with monsters added to it, plus other things that I'll have updated. Finally, I was shooting for Wednesday, June 8th for the release (I told some people the 7th but I thought that was Wednesday) but with me being sick I might have to push it to Friday, June 10th. William 1 Link to comment Share on other sites More sharing options...
Devestater Posted June 22, 2011 Share Posted June 22, 2011 So, Cirevam the Global Moderator of RRU, when will the Time Raiders make thier debut.? Link to comment Share on other sites More sharing options...
Sonic322 Posted June 22, 2011 Share Posted June 22, 2011 So, Cirevam the Global Moderator of RRU, when will the Time Raiders make thier debut.? I believe only Cirevam is working on it. And it will never come out if people keep asking. Link to comment Share on other sites More sharing options...
Lair Posted June 22, 2011 Share Posted June 22, 2011 And it will never come out if people keep asking. Why? It's not like people can stop him by wanting him to continue, is it? If they can, then why do anticipated games and sequels ever come out? Link to comment Share on other sites More sharing options...
TheDoctor Posted June 22, 2011 Share Posted June 22, 2011 And it will never come out if people keep asking. http://xkcd.com/357/ Read the last panel. Link to comment Share on other sites More sharing options...
McJobless Posted June 23, 2011 Share Posted June 23, 2011 So, Cirevam the Global Moderator of RRU, when will the Time Raiders make thier debut.? Cirevam: IT'S OUT WHEN IT'S f***ING OUT. Link to comment Share on other sites More sharing options...
Cirevam Posted June 23, 2011 Author Share Posted June 23, 2011 Cirevam: IT'S OUT WHEN IT'S f***ING OUT. This. Actually, I'm waiting on Amauros since he said he started to work on the Power Path, and it's a glorious-sounding power path, it is. Once he gets to a stopping point for that I should be able to release this thang. In the meantime I'm working on the loading screen picture. William 1 Link to comment Share on other sites More sharing options...
Lair Posted June 23, 2011 Share Posted June 23, 2011 I like that loading picture. Hope it comes within the week. Link to comment Share on other sites More sharing options...
Recommended Posts