Skn Reorganisation
Bah storylines. That was never going to work.
So, SKN is no longer gonna be a super awesome half-FP, half-RTS, super crazy story based overhaul. There's too much cuts I've had to make to get the game barely plausible, and now it doesn't even sound a bit like the original concept...
Instead, it's going to be a large collection of mods, specifically mine, with a couple of awesome highlight levels from SKN making a return and whatnot. Here's what is expected to make it to the overhaul:
- Levels
- AC-130 Hunt Mission (I'm looking into NERPS, hopefully I can find a bit of code which allows me to implement shooting stuff if exploited)
- Race Mission
- FP Hunt Mission
[*]Models
- All Concept Original SKN LDD Models (Most of them are already exported out; best to keep working on them)
- Halo 3/ODST Models (My Halo 3 Spartan Model, Marine, ODST, Warthog and hopefully an Elite)
- Need For Speed: Most Wanted/Hot Pursuit Vehicles (Lamborghini Cop from Hot Pursuit (2010) and Dodge Viper from Most Wanted)
- Grand Theft Auto Models (RPG and Niko Bellic; maybe try get Empire State Building)
[*]Mods
- AirStrike Mod (It's almost complete; the AI is still just a tad buggy)
- Multiple Mini-figure Mod
- Train Mod (Lair'll piss his pants when sees the fact I did it)
- AC-130 Hunt Mission (I'm looking into NERPS, hopefully I can find a bit of code which allows me to implement shooting stuff if exploited)
And some other stuff. So, roll on people. I'm getting back to my modelling...
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