Lair Posted July 5, 2010 Share Posted July 5, 2010 I tried to add a new (6th) Biome into the game, but it crahsed. So I put ;s in front of the biome... and it continued to crash. WHAT? Link to comment Share on other sites More sharing options...
Amauros Posted July 5, 2010 Share Posted July 5, 2010 Have you tried removing the code and seeing if it crashed? Link to comment Share on other sites More sharing options...
Lair Posted July 5, 2010 Author Share Posted July 5, 2010 It was removed before I put it in. And after Just being there makes it crash, even with ; before it. Help? Link to comment Share on other sites More sharing options...
Amauros Posted July 5, 2010 Share Posted July 5, 2010 No I mean have you tried removing those lines completely, and testing to see if the game loads again? Link to comment Share on other sites More sharing options...
Lair Posted July 5, 2010 Author Share Posted July 5, 2010 It was removed before I put it in. And after Yes. And it isn't the skin (Your Frosty Ice cavern). I tested it eslewhere. But when adding it in as a new skin, the game ALWAYS CRASHED, EVEN WITH ; Link to comment Share on other sites More sharing options...
Addictgamer Posted July 5, 2010 Share Posted July 5, 2010 If the problem is too many lines, just add in several more vehicles instead of the biome. If the problem appears after adding vehicles, then, yes, there is a limit If not, then it is something else and I probably can't help there. Wait, a sixth biome? You mean you already added 2 more before it? There might be a limit on the biomes, not the lines in the cfg. Weird how even with the comment it fails... You know how the cfg starts with Lego* { Main { } } for example. Try adding it in a different 'sublevel' in Lego*, like, create a new one named Biome or something. I'm not sure if 'sublevels' need asterisks or not. Link to comment Share on other sites More sharing options...
Amauros Posted July 5, 2010 Share Posted July 5, 2010 Well if there's a limit, then that really sucks... I wonder if there's a way to get lego.cfg to link to another .cfg file and add new stuff there? Or perhaps hexedit a second string that calls for lego1.cfg... assuming extreme ever finishes his .exe list. Link to comment Share on other sites More sharing options...
Lair Posted July 5, 2010 Author Share Posted July 5, 2010 If the problem is too many lines, just add in several more vehicles instead of the biome. If the problem appears after adding vehicles, then, yes, there is a limit If not, then it is something else and I probably can't help there. Wait, a sixth biome? You mean you already added 2 more before it? There might be a limit on the biomes, not the lines in the cfg. Weird how even with the comment it fails... You know how the cfg starts with Lego* { Main { } } for example. Try adding it in a different 'sublevel' in Lego*, like, create a new one named Biome or something. I'm not sure if 'sublevels' need asterisks or not. I added another monster, and even ;'d it... and RAAAAAAAGE IT CRASHED AGAIN Link to comment Share on other sites More sharing options...
Addictgamer Posted July 5, 2010 Share Posted July 5, 2010 Then I guess there is a limit to the lines. Try the different sub-level idea. It might work. Move ALL the biome code into it though, not just some. Link to comment Share on other sites More sharing options...
McJobless Posted July 5, 2010 Share Posted July 5, 2010 I highly doubt there is a limit to lines. Maybe there is a limit to vehicles, but I doubt lines. The only exception I can see is if there is not enough memory able to load up the .cfg, but that is a very advance condition. Link to comment Share on other sites More sharing options...
Lair Posted July 5, 2010 Author Share Posted July 5, 2010 Maybe there is a limit to vehicles Ridable Slimey Slugs say you're wrong. Addict, I still don't get what to put Link to comment Share on other sites More sharing options...
TheEPICtrainrider Posted July 6, 2010 Share Posted July 6, 2010 Here's what you do. Simply add the biome, then remove one line. If it still crashes remove another. Keep doing this until it stops crashing. Then tell us the total number of lines. Link to comment Share on other sites More sharing options...
Cirevam Posted July 6, 2010 Share Posted July 6, 2010 Removing one line after another while keeping the biome stable would be extremely difficult. Maybe removing one line from anywhere in the CFG that won't crash the game would produce fewer headaches. Another thing that might help is seeing how large the file is on disk. Mine's 250 kb, but I wouldn't be surprised if Lair's is well over 500 with all the content he's adding. 20+ monsters tend to mess things up. Link to comment Share on other sites More sharing options...
Lair Posted July 6, 2010 Author Share Posted July 6, 2010 no Cire, it's not stable, it's ;'d out. Also, your CFG is bigger than mine somehow. Link to comment Share on other sites More sharing options...
Addictgamer Posted July 6, 2010 Share Posted July 6, 2010 how large the file is on disk There are two heading in properties. One says size on disk, and another says size. (Something like that) Double check. Link to comment Share on other sites More sharing options...
Cirevam Posted July 6, 2010 Share Posted July 6, 2010 The difference is two kb for me and mine is still larger than Lair's. We won't be getting anywhere until we do a full size comparison. My CFG has 9,910 lines according to Word. 252 kb on disk. It's borked at the moment but it was working not too long ago. No biomes added, no levels added, several raiders and vehicles added. Link to comment Share on other sites More sharing options...
Lair Posted July 6, 2010 Author Share Posted July 6, 2010 Size: 248 Disk: 252 No trouble there? I added 15 monsters and random stuff btw Link to comment Share on other sites More sharing options...
Anonymouse Posted July 6, 2010 Share Posted July 6, 2010 As someone prevously said, remove the code for the biome completely rrather than ;ing it out. It might have been caused by a separate CFG mod which you forrgot about. Or maybe you forgot a } on the previous biome or something. Who knows? Link to comment Share on other sites More sharing options...
Lair Posted July 7, 2010 Author Share Posted July 7, 2010 IT'S THE SIZE OF THE FILE! Before crashing, I got to 239656 characters Size: 248 KB (254,458 bytes) Size on Disk: 252 KB (258,048 bytes) Then I added one more letter, it crahsed. Took one away, it worked. RTPU WILL NOT BE WORKED ON UNTIL THIS IS SOLVED. THERE CAN'T BE A SIZE LIMIT, CAN THERE? Link to comment Share on other sites More sharing options...
Addictgamer Posted July 7, 2010 Share Posted July 7, 2010 Well that sucks. Maybe there's a limit to the tags, not the actual file. Try splitting the cfg into multiple tags. Like, after 'Lego* { }' add 'Lego2* { }' and put everything up to the levels in 'Lego* { }' and everything else in 'Lego2* { }'. Link to comment Share on other sites More sharing options...
Cirevam Posted July 7, 2010 Share Posted July 7, 2010 My last working CFG has 192,006 characters without spaces and 242,311 with spaces, and I assume you're counting spaces. My CFG is obviously larger but was operational. I guess you'll just have to budget your characters for right now, taking out unnecessary line breaks and comments. Link to comment Share on other sites More sharing options...
Lair Posted July 7, 2010 Author Share Posted July 7, 2010 Well that sucks. Maybe there's a limit to the tags, not the actual file. Try splitting the cfg into multiple tags. Like, after 'Lego* { }' add 'Lego2* { }' and put everything up to the levels in 'Lego* { }' and everything else in 'Lego2* { }'. I'll try that. Besides, I had 3 levels I deleted and I know it was bigger than 250K My last working CFG has 192,006 characters without spaces and 242,311 with spaces, and I assume you're counting spaces. My CFG is obviously larger but was operational. I guess you'll just have to budget your characters for right now, taking out unnecessary line breaks and comments. Hm... Link to comment Share on other sites More sharing options...
Addictgamer Posted July 8, 2010 Share Posted July 8, 2010 How much ram do you have? Have you tried upping texture usage? Run RR as admin? Check how much ram unmodded RR allocates with how much your modded one does. Link to comment Share on other sites More sharing options...
Lair Posted July 8, 2010 Author Share Posted July 8, 2010 How much ram do you have? Enough Have you tried upping texture usage? Yes Run RR as admin? It crashed Check how much ram unmodded RR allocates with how much your modded one does. ... And I put it in a wad and it still crashed Link to comment Share on other sites More sharing options...
Amauros Posted July 8, 2010 Share Posted July 8, 2010 Do you run the game in debug mode? The game is more tolerable to changes in debug, it was the only way that Cyrem could increase the resolution... Addict, Cire, do you run in debug mode? I'm always in debug mode and I have very few crashes from modding the cfg. Link to comment Share on other sites More sharing options...
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