Lair Posted July 8, 2010 Author Share Posted July 8, 2010 Do you run the game in debug mode? The game is more tolerable to changes in debug, it was the only way that Cyrem could increase the resolution... Addict, Cire, do you run in debug mode? I'm always in debug mode and I have very few crashes from modding the cfg. IT STILL CRASHES :rageface: RtPU will NOT be worked on at all until a solution is found. Until then I play Super Mario Galaxy 2. EDIT: It works in compatability mode, but since this is a public mod I don't want that. Link to comment Share on other sites More sharing options...
Addictgamer Posted July 8, 2010 Share Posted July 8, 2010 Do you run the game in debug mode? The game is more tolerable to changes in debug, it was the only way that Cyrem could increase the resolution... Addict, Cire, do you run in debug mode? I'm always in debug mode and I have very few crashes from modding the cfg. I never have used debug mode, and I never get crashes when modding. Only crashes I get are when I add a level incorrectly, or purposely trying to get RR to crash. Anyway, lair. Every member should know how to use compatibility mode. Come on, right click -> properties -> compatibility. Link to comment Share on other sites More sharing options...
Lair Posted July 8, 2010 Author Share Posted July 8, 2010 How is it that an oversized cfg is fixxed by setting the compatability to Win98? Link to comment Share on other sites More sharing options...
Addictgamer Posted July 8, 2010 Share Posted July 8, 2010 I have no clue. Just be glad it did. Link to comment Share on other sites More sharing options...
Anonymouse Posted July 9, 2010 Share Posted July 9, 2010 Look up exactly what compatibility mode does; I'm sure you'll find an explanation. Link to comment Share on other sites More sharing options...
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