ChangedUsername123 Posted March 31, 2016 Share Posted March 31, 2016 [comment redacted] Link to comment Share on other sites More sharing options...
Linkachu4 Posted March 31, 2016 Share Posted March 31, 2016 If you hold down forward while in the car until it gets to full speed press f and now it is a ghost car. It also works backwards. Link to comment Share on other sites More sharing options...
Dazzgracefulmoon Posted March 31, 2016 Share Posted March 31, 2016 5 hours ago, Linkachu4 said: Just thought I would make an icon for the game. I hope this will work for you and sorry if it doesn't. -snip- The logo looks pretty good! but I'd say make it the pizza brick or something, because LEGO really doesn't like their logo on unofficial products and they could certainly put a C&D on this project Link to comment Share on other sites More sharing options...
ChangedUsername123 Posted March 31, 2016 Share Posted March 31, 2016 [comment redacted] Link to comment Share on other sites More sharing options...
Linkachu4 Posted March 31, 2016 Share Posted March 31, 2016 I guess Link to comment Share on other sites More sharing options...
mumboking Posted March 31, 2016 Share Posted March 31, 2016 8 hours ago, Xiron said: Rounded logo, nice. What we really need is the original LEGO Island icon remastered. You mean this? (Upscaled to 256x256 with no filtering from the original 32x32 icon) Link to comment Share on other sites More sharing options...
ChangedUsername123 Posted March 31, 2016 Share Posted March 31, 2016 [comment redacted] Wognif 1 Link to comment Share on other sites More sharing options...
Lind Whisperer Posted March 31, 2016 Share Posted March 31, 2016 I tried updating it, not sure how well it worked: It's era-accurate, anyways - all of the parts existed in 1997(and in those colors, too). I know there are two huge cracks above the window - that was forced by trying to stay accurate to the original image, and its odd five-studs-wide-on-top configuration. Fluffy Cupcake, IncogM, mumboking and 3 others 6 Link to comment Share on other sites More sharing options...
Lenare Posted March 31, 2016 Share Posted March 31, 2016 This won't run for me. I try to open it and my computer tells me "This app can't run on your PC." From past experience this is because the application in question is built for a different architecture than mine. I am using Windows 10 and have a 32-bit CPU. Could you include a Windows 32-bit download? (Assuming this is indeed the issue) Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted April 1, 2016 Share Posted April 1, 2016 @Lind That looks cool, but don't forget the alt variation used on Isle.exe where the base bricks are green instead of yellow. (yellow is used on the config and alt .exes) Link to comment Share on other sites More sharing options...
mumboking Posted April 1, 2016 Share Posted April 1, 2016 15 minutes ago, Xiron said: @Lind That looks cool, but don't forget the alt variation used on Isle.exe where the base bricks are green instead of yellow. (yellow is used on the config and alt .exes) Huh... I never noticed that... CONFIG.EXE and LEGOISLE.exe both have 16x16 versions with the green base. Why did they change the colours? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted April 1, 2016 Share Posted April 1, 2016 Lol, I got it backwards (though I was sure config had yellow, could be remembering wrong). Who knows why the change, but at least green has more variation. Link to comment Share on other sites More sharing options...
mumboking Posted April 1, 2016 Share Posted April 1, 2016 48 minutes ago, Xiron said: Lol, I got it backwards (though I was sure config had yellow, could be remembering wrong). Who knows why the change, but at least green has more variation. CONFIG.EXE and LEGOISLE.EXE do have yellow bases on their 32x32 icons, but their 16x16 icons have a green base. ISLE.EXE has a green base on all icon sizes, though it does have an all black 32x32 icon as well... Link to comment Share on other sites More sharing options...
bphillips09 Posted April 1, 2016 Author Share Posted April 1, 2016 I was gonna respond to a couple of you guys but since it's April 1st I can't see any of your usernames! Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted April 1, 2016 Share Posted April 1, 2016 The quote box reveals all. Link to comment Share on other sites More sharing options...
Linkachu4 Posted April 2, 2016 Share Posted April 2, 2016 Sorry to ask, but ETA on next update? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted April 3, 2016 Share Posted April 3, 2016 I'm partially satisfied with the elevator. Why? Scale. Scale scale scale, and lastly, more scale. From afar it looks small, but from close up it seems large, hence why the buttons and window are in the center of the elevator instead of the top as it normally would be (I minifigure measured). Other than this fact I'm satisfied with it. Perhaps I'll revisit it some time in the future. Edit: I scaled the closet thing I could find next to my elevator, and the size was actually very close! I think I'm in the safe zone(?). And now for an orthographic! I'm relieved to finally be done this, it was fun when it started, but after the weeks I slowwwly started to slow down as I kept revisiting the same place. I'm glad I was able to push myself to the end. Zed, Lind Whisperer, Dazzgracefulmoon and 7 others 10 Link to comment Share on other sites More sharing options...
Cirevam Posted April 3, 2016 Share Posted April 3, 2016 This is some pretty good work. Now click on the big blue book and sign in, please! Wognif 1 Link to comment Share on other sites More sharing options...
Pollywanna Posted April 3, 2016 Share Posted April 3, 2016 This looks excellent! Just a quick question about the models on the island; in-game, all of the windows are solid blue, and some buildings, like the Information Center, have windows that don't have any lighter-blue faux-glass parts, as opposed to what we see in the FMVs. Will you be doing it FMV-style or in-game style? And where does that leave the bank building, which is totally different in the FMVs? And just my two cents on the revolving door - we don't see it anywhere on the exterior of the building, in-game, in videos, in the real life model, so I would leave it internal - especially since every building on the island is tardisian and integrating the outside with the inside would be impossible either way - which also follows up on my first point about the windows - I think making them transparent wouldn't work too well, but a slight mirror finish could be enough to set them apart from the frames. I've built several of the Island models myself already, both in plastic and digitally, and I did it with great attention to detail, so I'd be happy to contribute to the modeling effort. I have also made an SVG of the infomaniac's textures which could be a helpful resource when you start doing the figures, and I have SVGs for the other main characters that a friend sent to me that aren't 100% accurate, but I can tinker with them if anyone is interested. Definitely following! Link to comment Share on other sites More sharing options...
Wognif Posted April 3, 2016 Share Posted April 3, 2016 4 minutes ago, Pollywanna said: the revolving door - we don't see it anywhere on the exterior of the building, in-game, in videos, in the real life model, so I would leave it internal I always believed it was where the two tall windows off to the sides of the front of the building as to where the revolving door was, since you immediately appear outside the left windows upon leaving the building in-game. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted April 3, 2016 Share Posted April 3, 2016 Using the plane model I've created an HD texture for the paper plane dispenser. This cannot however be done so easily with the sky colour & lighting panel. Does anyone want to take up the task of making an HD version of that? On the topic of HDing, does anyone know what sets are displayed on the boxed sets in the score cube room? I'll probably need something for those too. Lind Whisperer 1 Link to comment Share on other sites More sharing options...
Pollywanna Posted April 3, 2016 Share Posted April 3, 2016 The set on those boxes is 6338 Hurricane Harbor - coincidentally the only set to include those tall blue windows that every other building in the game uses. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted April 3, 2016 Share Posted April 3, 2016 Thanks! Even though the box arts aren't identical (wrong box image?) I went and did a quick update. The centre box is what it looked like before. With that being said not all the same sets come out of the boxes, and it'd be great to have the correct corresponding box art with the set that comes out. (See this for all the sets that come out) 2 hours ago, Pollywanna said: I have SVGs for the other main characters that a friend sent to me that aren't 100% accurate, but I can tinker with them if anyone is interested. Definitely following! I'm not sure if you've missed it, but I've already got decent quality torsos and faces (though a bit pixelated) of all minifigures from the game's files itself (even though I don't have alternate expressions). Although [near-]acurate, svgs are more than welcome! Link to comment Share on other sites More sharing options...
mumboking Posted April 3, 2016 Share Posted April 3, 2016 52 minutes ago, Xiron said: it'd be great to have the correct corresponding box art with the set that comes out. (See this for all the sets that come out) 6337 Fast Track Finish Not a set? Not a set? Link to comment Share on other sites More sharing options...
Pollywanna Posted April 3, 2016 Share Posted April 3, 2016 Oh, I did not see those portraits! Excellent work there. The other two models indeed aren't sets, so unless you want to mock up some box art for those, not sure what you could do. Link to comment Share on other sites More sharing options...
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