Lair Posted February 4, 2011 Author Share Posted February 4, 2011 On 2/4/2011 at 1:27 AM, Rock Raider fan no.1 said: On 9/20/2009 at 6:38 PM, Lair of Rockwhales said: For levels or monsters or any kind of mods I have some more Tame Spider, Energy Spider, Rocktick Maybe? The Rocktick will suck the power from power crystals IDEA IDEA Rename Energy Crystals to Power Crystals I like Energy Crystals better, sorry. Link to comment Share on other sites More sharing options...
Leumeister Posted February 4, 2011 Share Posted February 4, 2011 oh okay but what about the other idea's Link to comment Share on other sites More sharing options...
Lair Posted February 4, 2011 Author Share Posted February 4, 2011 Rocktick - Not codable, sorry and too many spiders Link to comment Share on other sites More sharing options...
Leumeister Posted February 4, 2011 Share Posted February 4, 2011 oh okay I'll just Use The Rocktick in my fanfics Link to comment Share on other sites More sharing options...
Lair Posted February 4, 2011 Author Share Posted February 4, 2011 Alright then. But feel free to suggest thing, just don't always expect them to be possible in LRR. On 2/4/2011 at 2:03 AM, Rock Raider fan no.1 said: oh okay but what about the other idea's there's no appostrophe in ideas when it's plural. Only when your showing something belongs to the idea. Link to comment Share on other sites More sharing options...
Leumeister Posted February 4, 2011 Share Posted February 4, 2011 Look at my sig Lair and click the link on the lowest section of it Link to comment Share on other sites More sharing options...
Lair Posted February 5, 2011 Author Share Posted February 5, 2011 On 2/4/2011 at 4:38 AM, Rock Raider fan no.1 said: Look at my sig Lair and click the link on the lowest section of it Assuming you're saying I should use creatures from that. Seeing as I created the Seam Monster and the 2 slugs you can guess that I already planned on using them. And I'm not using Power Miners monsters, ever. Though there may be a few Power Miners raiding your base. Link to comment Share on other sites More sharing options...
Leumeister Posted February 7, 2011 Share Posted February 7, 2011 No, I just wanted to see what you thought of that. Link to comment Share on other sites More sharing options...
Pyro Posted February 7, 2011 Share Posted February 7, 2011 You should add some sort of amphibious transport truck. You could use it to get stuff from distant islands, but you'd still have to use a cargo carrier or TT to get drilling vehicles or some sort of small dozer over water. Is it be possible to make it deploy skids like the Rapid Rider when it goes on water? That'd be really awesome. Link to comment Share on other sites More sharing options...
Cirevam Posted February 7, 2011 Share Posted February 7, 2011 If Activity_RouteWater is a valid activity, then yes. Otherwise, probably not. I haven't tested to see if it's valid, but if it is, then it would be extremely easy to make an amphibious-looking truck. Link to comment Share on other sites More sharing options...
Pyro Posted February 7, 2011 Share Posted February 7, 2011 On 2/7/2011 at 6:36 PM, Cirevam said: If Activity_RouteWater is a valid activity, then yes. Otherwise, probably not. I haven't tested to see if it's valid, but if it is, then it would be extremely easy to make an amphibious-looking truck. Couldn't you do something similar to how rock raiders will do the rubble walking animation when walking through water is enabled? Or is that what you just said? Link to comment Share on other sites More sharing options...
Cirevam Posted February 7, 2011 Share Posted February 7, 2011 If you want the amphibious truck to swim through rubble, then sure. Link to comment Share on other sites More sharing options...
Pyro Posted February 7, 2011 Share Posted February 7, 2011 On 2/7/2011 at 6:50 PM, Cirevam said: If you want the amphibious truck to swim through rubble, then sure. But couldn't you disable the truck being affected by rubble, or set the speed modification so low it won't use the rubble animation? Link to comment Share on other sites More sharing options...
Cirevam Posted February 8, 2011 Share Posted February 8, 2011 The problem is that the RouteRubble activity is apparently also used for crossing water, which doesn't make much sense. You can change Activity_RouteRubble to use the standard route animation, but then nothing will happen when it goes over water. Link to comment Share on other sites More sharing options...
Pyro Posted February 8, 2011 Share Posted February 8, 2011 Oh, I see. But if I remember correctly, rock raiders don't use the rubble animation when they go over almost-cleared rubble, which also has little effect on their speed, so couldn't you set the vehicle's rubble slowdown coefficient thingy really low, and have it not be affected? Or is that value universal? Link to comment Share on other sites More sharing options...
Cirevam Posted February 8, 2011 Share Posted February 8, 2011 Partially-cleared rubble is treated differently. I've made some units speed up when walking over rubble and others have no change in speed and the animation still plays. Activities happen when a certain event happens. If I walk over what is considered to be a rubble tile, or anything else that calls the activity, I do the stuff that is called by the activity. If I have a crystal and I walk over the deposit_null of a Power Station, I stand still and I play the animation that's called by the activity associated with throwing materials (I don't remember which one that is). This is why I call the AE files Action-Event files; there's an action associated with an event, or more accurately, an animation associated with an activity. Link to comment Share on other sites More sharing options...
Lair Posted February 9, 2011 Author Share Posted February 9, 2011 I could just use the rapid rider, but I don't know how to make it travel on land at 0.3 speed while still going 2.0 speed through water. And don't even think about suggesting watercoef. Edit: didn't see this second page of stuff. And I don't like the idea of a land CAT even though it could in HADU because then it would get distracted a lot. Link to comment Share on other sites More sharing options...
Pyro Posted February 11, 2011 Share Posted February 11, 2011 On 2/9/2011 at 9:43 PM, Lair of Rockwhales said: I could just use the rapid rider, but I don't know how to make it travel on land at 0.3 speed while still going 2.0 speed through water. And don't even think about suggesting watercoef. Edit: didn't see this second page of stuff. And I don't like the idea of a land CAT even though it could in HADU because then it would get distracted a lot. But if you gave it cargo capacity and made it go on land, it'd suddenly become useful. Link to comment Share on other sites More sharing options...
Lair Posted February 12, 2011 Author Share Posted February 12, 2011 On 2/11/2011 at 10:41 PM, Pyro said: On 2/9/2011 at 9:43 PM, Lair of Rockwhales said: I could just use the rapid rider, but I don't know how to make it travel on land at 0.3 speed while still going 2.0 speed through water. And don't even think about suggesting watercoef. Edit: didn't see this second page of stuff. And I don't like the idea of a land CAT even though it could in HADU because then it would get distracted a lot. But if you gave it cargo capacity and made it go on land, it'd suddenly become useful. But I can't make it go on land. Last time I tried the entire Docks glitched. Link to comment Share on other sites More sharing options...
Lair Posted February 21, 2011 Author Share Posted February 21, 2011 The new spoiler. I'm going to take an image of each build and say what I've changed. Except some little hidden things that will shock you. Link to comment Share on other sites More sharing options...
Leumeister Posted February 21, 2011 Share Posted February 21, 2011 On 9/9/2009 at 11:27 PM, Lair of Rockwhales said: Ah, hello. I see you've stumbled across this page. Well, I'm making a mega-redo of Lego Rock Raiders. Everything is new, bigger, better, harder. Update List. Click on the v.### to see a picture of the new build. v.000 * Original Build of Rock Raiders. No Changes. v.001 * Turned on Debug Keys. * Darkened the color of Uncharged Energy Crystals. * Set the MinZoom to 100 and the MaxZoom to 450. v.002 * Changed the Tool Store into the previous version, effetivley breaking it into two buildings. Wikipedia Page Nice! Do some more please ! PS: I thought that it would be versions of the actuallSpelling? Game not pics Link to comment Share on other sites More sharing options...
Lair Posted February 21, 2011 Author Share Posted February 21, 2011 On 2/21/2011 at 5:43 AM, Rock Raider fan no.1 said: On 9/9/2009 at 11:27 PM, Lair of Rockwhales said: Ah, hello. I see you've stumbled across this page. Well, I'm making a mega-redo of Lego Rock Raiders. Everything is new, bigger, better, harder. Update List. Click on the v.### to see a picture of the new build. v.000 * Original Build of Rock Raiders. No Changes. v.001 * Turned on Debug Keys. * Darkened the color of Uncharged Energy Crystals. * Set the MinZoom to 100 and the MaxZoom to 450. v.002 * Changed the Tool Store into the previous version, effetivley breaking it into two buildings. Wikipedia Page Nice! Do some more please ! PS: I thought that it would be versions of the actuallSpelling? Game not pics Why would I release a new version of Lego Rock Raiders every time I made a change? Actual. Link to comment Share on other sites More sharing options...
Leumeister Posted February 21, 2011 Share Posted February 21, 2011 O_O Oh , heh, well Lair you've made your point. But I was talking about the download link to RtPU itself. Link to comment Share on other sites More sharing options...
Lair Posted February 21, 2011 Author Share Posted February 21, 2011 You see how much progress I have. It won't be done for a while. But now I'm not stopping. Link to comment Share on other sites More sharing options...
Leumeister Posted February 22, 2011 Share Posted February 22, 2011 Well great, keep up the good work![/thumbsup] On 9/10/2009 at 1:53 PM, Anonymouse said: October or November? Nice, not long then! Um that was nearly 2 years ago annon Link to comment Share on other sites More sharing options...
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