Sonic322 Posted February 22, 2011 Share Posted February 22, 2011 Well great, keep up the good work![/thumbsup] October or November? Nice, not long then! Um that was nearly 2 years ago annon The post was 2 years ago. Why would you say something about someone who said something about something that happened 2 years ago? Link to comment Share on other sites More sharing options...
Leumeister Posted February 22, 2011 Share Posted February 22, 2011 I, Sonic, would just assume that they would update their posts thats all. Link to comment Share on other sites More sharing options...
Sonic322 Posted February 22, 2011 Share Posted February 22, 2011 I set RRU to show me 10 posts a page and that my friend was posted 20 pages ago. Why would people update a post when they can just make a new one. Link to comment Share on other sites More sharing options...
Leumeister Posted February 22, 2011 Share Posted February 22, 2011 umm... point taken... Link to comment Share on other sites More sharing options...
Pyro Posted February 24, 2011 Share Posted February 24, 2011 So, Lair, you do realize that the mobile teleport wasn't actually supposed to drive around? I should hope you didn't get that impression. Link to comment Share on other sites More sharing options...
Lair Posted February 25, 2011 Author Share Posted February 25, 2011 So, Lair, you do realize that the mobile teleport wasn't actually supposed to drive around? I should hope you didn't get that impression. http://www.rockraidersunited.org/uploads/gallery/1298163043/gallery_47_16_191953.png Hey. I've studied those beta pictures. I know about this stuff. It's a building with no dependancies so you can teleport it anywhere. Link to comment Share on other sites More sharing options...
Lair Posted February 27, 2011 Author Share Posted February 27, 2011 guys, I'm leaning more and more towards theming this around beta elements of Lego Rock Raiders. Should I still keep it RRU-focused and mix original RR beta plans in with new elements, go to original RR with beta and new elements, or something different? Link to comment Share on other sites More sharing options...
McJobless Posted February 27, 2011 Share Posted February 27, 2011 guys, I'm leaning more and more towards theming this around beta elements of Lego Rock Raiders. Should I still keep it RRU-focused and mix original RR beta plans in with new elements, go to original RR with beta and new elements, or something different? RIGHT ON WITH THE...but seriously, I like the first idea better. Link to comment Share on other sites More sharing options...
Lair Posted February 27, 2011 Author Share Posted February 27, 2011 My issue: If I make it original Raiders: the stuff's there, I can just edit things easy, there are ideas from all the books, etc. But it's the same old same old. If i make it RRU, it's all sorts of new stuff! But I don't have many ideas, and I'd have to leech off of people who can model. I've been leaning back to RRU raiders, but there's still the matter of models and such. I don't want to constantly bug people. Link to comment Share on other sites More sharing options...
lol username Posted February 27, 2011 Share Posted February 27, 2011 guys, I'm leaning more and more towards theming this around beta elements of Lego Rock Raiders. Should I still keep it RRU-focused and mix original RR beta plans in with new elements, go to original RR with beta and new elements, or something different? The more beta content the better. Link to comment Share on other sites More sharing options...
Cirevam Posted February 27, 2011 Share Posted February 27, 2011 What's wrong with having beta content but mixing it with RRU stuff? If you planned it right, RtPU could have two level forks: one that follows mostly beta elements, and one that follows mostly RRU things. Link to comment Share on other sites More sharing options...
Lair Posted February 27, 2011 Author Share Posted February 27, 2011 RtPU could have two level forks You've just given me a million ideas. Also I had no issue with mixing beta with RRU, it's just how to do it. But that's all later, code is important now. Link to comment Share on other sites More sharing options...
Lair Posted March 3, 2011 Author Share Posted March 3, 2011 Idea I want to run by you: Mobile Power Station Place this small building down next to a power path anywhere on the map, then build a mining laser next to it. If your main power plant is supplied with crystals, energy is radiated out to the Power Stations, allowing you to build defense towers anywhere. Cons: This makes the Mobile laser Platform useless except when there is rugged ground. Link to comment Share on other sites More sharing options...
Addictgamer Posted March 3, 2011 Share Posted March 3, 2011 1. Place this small building down next to a power path anywhere on the map, then build a mining laser next to it. If your main power plant is supplied with crystals, energy is radiated out to the Power Stations, allowing you to build defense towers anywhere. 2. Cons: This makes the Mobile laser Platform useless except when there is rugged ground. 1. I like. 2. Wait, that's a con? Pfff. Lrn2HeightMap if it matters. Second, it ain't useless. It'd be more costly and time consuming to use method one for defense. So the lazy would just use method 2 (the mobile laser platform). Link to comment Share on other sites More sharing options...
STUDZ Posted March 6, 2011 Share Posted March 6, 2011 Oh, man, this project's just getting more and more complex... I wish that I could help you. Please don't quit on this! Link to comment Share on other sites More sharing options...
Lair Posted March 21, 2011 Author Share Posted March 21, 2011 Why does everyone keep thinking I'm quiting? I've sketched out raider classes, I'll make them later. Link to comment Share on other sites More sharing options...
Lair Posted March 26, 2011 Author Share Posted March 26, 2011 ompingas lair is actualy giving modeling a try. At least I know how to move it around the field. This will be a building but it will be classified as a monster and you need it to teleport in the mobile teleport. Link to comment Share on other sites More sharing options...
Lair Posted March 27, 2011 Author Share Posted March 27, 2011 Guys, I want to make seams harder than hard rock so that only one vehicle can drill them, but that ruins their purpose. What do? Link to comment Share on other sites More sharing options...
Addictgamer Posted March 27, 2011 Share Posted March 27, 2011 Same thing the LRR devs did. Only one can drill it fast. Everything else can drill it, but it's like the small digger drilling through hard rock. Link to comment Share on other sites More sharing options...
Cirevam Posted March 27, 2011 Share Posted March 27, 2011 Seams offer guaranteed rewards when drilled, but their visibility and ability to be drilled by anything makes the reward feel less satisfying. If it's visible right away and the only way to drill through was to make a certain vehicle, then that's something that players can look forward to when planning how they'll tackle the rest of the level. Plus, seams are harder than Hard Rock in one respect: it takes four pieces of dynamite to destroy a seam, but only one to destroy a hard wall. If you're disabling dynamite, then you can combine the reward of building the vehicle with unlocking more parts of the level. Really, if you want to prevent people from getting profit from seams, just make the vehicle bloody expensive so the seams act as a compensation factor. Link to comment Share on other sites More sharing options...
Lair Posted March 27, 2011 Author Share Posted March 27, 2011 Seams offer guaranteed rewards when drilled, but their visibility and ability to be drilled by anything makes the reward feel less satisfying. If it's visible right away and the only way to drill through was to make a certain vehicle, then that's something that players can look forward to when planning how they'll tackle the rest of the level. Plus, seams are harder than Hard Rock in one respect: it takes four pieces of dynamite to destroy a seam, but only one to destroy a hard wall. If you're disabling dynamite, then you can combine the reward of building the vehicle with unlocking more parts of the level. Really, if you want to prevent people from getting profit from seams, just make the vehicle bloody expensive so the seams act as a compensation factor. That's pretty much what I thought. Also, you can only use dynamite once on a wall, so that makes seams only destroyable by vehicle. Sure, I'll go back to my original plans. Link to comment Share on other sites More sharing options...
Lair Posted April 8, 2011 Author Share Posted April 8, 2011 Hover Scout The exact same vehicle as before. Maybe recolored. Cross Land Hover Scout with cargo Possible remake of upgrade for the hover scout, with a small bucket on the back to carry one material (as shown on the Prototype game cover). Cross Land Hover Board That thing in the back of the Tunnel Transport... Cross Land, Cross Water?? Slimy Slug Ridable Slugs. Cross Land Flying Transport A flying transport truck as seen in prototype images. Cross Land, Water, Lava? Scout Rocket Tunnel Scout type thing. Cross Land, Water, Lava Boat or something A replacement for Rapid Rider??? Cross Water Laser Cutter I've not thought this out. I want at least one mining laser Flying Digger ... Mobile Power Plant Don't know if this will even work yet it doesn't. Loader-Dozer (Prototype) That old Ice-Themed one. Cross Land Dune Buggy Dozer Loader-Dozer from concept art. Cross Land. Maybe has drill or cannons. Defense Tank A heavily armored vehicle with a laser cannon. Destroys things quickly. Cross Land Large Transport Truck Er... not a good idea if it can only have 9 cargo nulls.. Cross Land. Granite Grinder (Prototype) A sleeker version of the Granite Grinder, as seen in Prototype images. Has a 10x4 Silver cockpit with single/twin Rock Raider drill(s) on the front. Legs are unchanged. Cross Land. Jump? Chrome Crusher (Prototype) A prototype Chrome Crusher as seen in Concept Art. Similar to current crusher, but has two drills in front with a scanner and bucket in the back, and no laser. Cross Land. Massive Excivating Vehicle A smaller, recolored version of the Thunder Driller form Power Miners. It crushes rock like there's no tomorrow, and it's undamagable, but incredibly slow. Has a standard LRR chasis, but a Power miners drill on front with a huge engine behind it and an enclosed cabin. Cross land and whatever it feels like. Unknown Something to replace the Tunnel Transport? Mobile HQ This one's a long shot. Don't have any ideas for replacements for small digger and truck. I want at least something with treds. Anyways, these are vehicles I've come up with. I can't use them all though... what should I use from this? Link to comment Share on other sites More sharing options...
Lair Posted April 11, 2011 Author Share Posted April 11, 2011 I've discovered you can get more work done if you don't care about models and graphics until the end :| Link to comment Share on other sites More sharing options...
Addictgamer Posted April 11, 2011 Share Posted April 11, 2011 I've discovered you can get more work done if you don't care about models and graphics until the end Agreed. And people will be willing to do them all for you if they see you did your part ;) Link to comment Share on other sites More sharing options...
Lair Posted April 11, 2011 Author Share Posted April 11, 2011 I've discovered you can get more work done if you don't care about models and graphics until the end Agreed. And people will be willing to do them all for you if they see you did your part : o Well then I'd better get to work. Link to comment Share on other sites More sharing options...
Recommended Posts