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Modeling

I'm impressed with how much I have improved in only a month. Visit this topic and explore the spoilers. The later the spoilers appear in the first post, the newer it is. At the time of the writing, the newest model is the one with the blue-ish hi-techish corridor. I have plans to make a few 3d renditions of some of my forts in Dwarf fortress, I wonder how it will turn out ^^. In other news, Status remains the same with TDIST. Now for a tidbit of unrelated

Addictgamer

Addictgamer

Missiles for the tanks

Yep, for the last hour, I have been working on adding missiles into tdist. green = done yellow = working on it red = errors black = not started yet Progress at the moment Firing Movement - Nearly done. Just need to fully test it and see if anything needs to be altered Ground collision detection - Sometimes it bugs, otherwise it's finished "Animation" - So far, I only made it swap sprites when it reaches the top of the screen. I plan on animating the flame for the other

Addictgamer

Addictgamer

RRUDev: RockLauncher

RockLauncher If you don't know what a game launcher is, it's a program that pops up before you start a game. RockLauncher allows you to turn mods, levels etc... on and off before you start the game. When you hit "Play" the mods will automaticly be applied to Lego Rock Raiders. Now the mods don't come in-built into the program. The mods are added from a folder which contains the mod scripts. These scripts tell the program what it needs to change when applied. This means you can make yo

Cyrem

Cyrem

Rockraiders 2: Revenge Of The Rock Monsters

I'm going to be making my own RR game its a sequl to the first RR game. Im am open to suggestions. current title idea RockRaiders II: Revenge of the Rock Monsters current story: Some small Rock Monsters stow away on the LMS Explorer. Then, when the RR get back to Lego Earth the small Rock Monsters burrow into the ground. Over time, there gets to be a lot of Rock Monsters. Since Lego Earth is not Rock Monster freindly there starts to be a lot of caveins and earthquakes and large pits forming

DrDeath

DrDeath

One Thousand Posts

Own'd I had always thought this moment would be more memorable. But I know know that I just wasted my life for 1,000 posts. *sigh* Well... the only thing now is to be the first 5-star member... more or less to beat sonic. I'm not sure how High I have to go... 1,500? 2,000? 2,500? 1,000,000? oh well... I'll start next week...

TheEPICtrainrider

TheEPICtrainrider

More Ini Updates

Found a library for ini files, so I scratched the tought of making my own... Anyway, I didn't have a chance to add it in today, as I have yet to test it. But tomorrow I should have time to do it. Know any libraries yourself that can help with c++ ini parsing?

Addictgamer

Addictgamer

Space Empires Story Part 2

Now continuing my story. "FIRE!" The last shell of the confederations fleet is shot and collides with the wing of the enemy. "We destroyed their left engines sir, their movement is impaired. But we have not defeated them." "Then for the confederation we die." The ship's ion engines accelerate to full speed as it heads straight for the enemy frigate. A computer aboard their ship says, "Enemy covering distance, apparently committing suicide. Fire all weapons at point blank.

Addictgamer

Addictgamer

Ini File Support

Currently, I am working on adding Ini file support to orr. That way, it will load all the configurations, like the resolution, from an ini and make it easier for people who want to adjust some settings without compiling. Made good proggress, although no full working version yet. I can either reinvent the wheel, or use google to find examples and code snippets for the Loader. The latter being what I am now doing after epically failing all morning with the former. Also, I wa

Addictgamer

Addictgamer

Space Empires 5

I still haven't stopped playing this. lol. Lot's of fun Anyway, here's the stats. My current mission, I am playing as the Terraform Confederacy. The background goes like this. Some of the rock raiders were left behind on Planet U. They conquered all of planet before the LMS explorer returned a few decades later. By then, the rr's on planet U called themselves The Terraform Confederation. The RR's that had left likewise called themselves Rock Raiders United. The two forces jo

Addictgamer

Addictgamer

Tankdown In Smalltown And Some Minor Updates

First off, I have a new avatar. Had it for a few days already actually. How do you all like it? It's from a screenshot of the ogre 3d game engine in action. Ok, so here's TDST. First off, follow this link to go to the game's topic. Now, have I updated anything in it? Well, I've been trying to run it in a code verifier to see if I can finally change the layout of the game. It would allow me to program faster, and the code would be cleaner and easier to interpret. But, I

Addictgamer

Addictgamer

I Tired, And Failed

I tried to update ORR, but I couldn't get the game to sop giving me runtime errors. I don't know why every time I try to do drawing and image loading functions, my applications rebel agianst me. And there are no tutorials that show how to do it in multiple files. If I do all the loading in the main file and main function, of course there's no errors...

Addictgamer

Addictgamer

Oh No, Another Derailment

First off. I've been working a lot on TankDown In SmallTown. Can't quite seem to fix all of these errors. Yes, Missiles are being added in, and I will soon start to work on the powerups. Victory has been implemented, and so has the victory screen. Although I can't get the screen to draw correctly. Second of all. RR Troubleshooter is still having troubles. I fixed the runtime errors, although now the text doesn't draw at all. Orr comes third. I have also got glitches and runtime err

Addictgamer

Addictgamer

Lego Rock Raiders Mod Manager (Preview)

Well as I said this is a project for my Coding exams, and it is nearly finished. For those who are interested here are the keyfacts and a preview picture. Features: Add your Mod to the Mod Library (Working) Download Mods through the Mod Library (Finished) Search the Mod Library for Mods (Finished) Create Backups and Restore Lego Rock Raiders (Finished) Download, Install, Start Game with One Click (Finished) Add Vista/Win7 Fix with a single Click (Working) More Feature

Masterchief

Masterchief

1000 Posts Or Bust

As you may know, I'm trying to reach 1,000 posts before 2010 and be the second 4 star member. These posts will be non spam and will add to the conversation. Right now I have 200 posts left, and will soon reach my goal. Just thought I'd let you know what's going on.

TheEPICtrainrider

TheEPICtrainrider

Blog change, POKEMON News

Hey everyone i changed the tile of my blog and from now on this will be POKEMON News. If you think i should delete preivious topics please say so. I wil post all new POKEMON stuff and anything that happens to me while im playing POKEMON. I will get all my info from serebii.net and myself, maybe from you people, who knows. Well thats it so bye.

Joe9412

Joe9412

Data Raiders

Data Raiders Progress: Original Topic Please comment if you have any ideas! Creation/Concept Phase Making the other textures Conceptualizing textures Created: Dirt, loose rock, hard rock, solid rock, wall corners, floor and rubble (courtesy of Cyrem) Recharge Seam V. 1.0 Slimey Slug Hole V. 2.0 Internal Rock Texture (#77) V. 1.0 Concept list Energy Crystals - Ore - Electric fences - Monsters -

TheDoctor

TheDoctor

Oh boy, an update!

Making a mod in dwarf fortress. Playing dwarf fortress. Playing civ 2. Playing Alpha Centuari, alien crossfire. Programming tankdown in smalltown. Programming orr a bit. I hurt one of my fingers very bad yesterday, and now it's harder to type...

Addictgamer

Addictgamer

Going Deeper, My First Overhaul Mod

"Going deeper" Will Be the Name of it, And it takes Place (Non-Canonly) Right After The Raiders Go to the Core, They Discover Extra Caverns That Lead To Even More Disastrous Events To be Released Whenever i complete it Can anyone Tell me how to work the Stupid Map Editor?

Zephyria

Zephyria

Some News

Hi all, I finally got everything running what I need to go on working on the Mod and everything else. I am now using a newer version of 3ds max (sponsored by my admin) so you will see a new interface on my pics (basically everything stayed the same in the UI, the only thing that changed was the colortheme -> white to black. So here I am starting work and this is the Plan: 1. Programming LRR Mod Manager for my programming exam in C++. 2. Recreation of the whole Pilot Library

Masterchief

Masterchief

My Imaginary OS

A while ago I was thinking about Linux and how it is open source. Then i thought about making my own, wrought from the depths of my imagination. It was inspired by the Time Lord's OS startup graphic (it was in a really old Doctor Who episode, like, the episode the Daleks invade the Time Lord Space Station). My OS would have a toe waters called in cloud computing, be completely touch screen based, and revolve around circle geometry. It would be a fluorescent white with subtle accents of reds,

TheDoctor

TheDoctor

Some updates

Well, i got some more work done with anonymouse, so i have the designs of the level select screen at a bare minimum. Thats the latest pic.

Addictgamer

Addictgamer

Whats up

Proggramming is, with heavy amounts of dwarf fortress and civilization 2.

Addictgamer

Addictgamer

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