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And I finally have an update for ORR

I just finished adding in some new stuff for ORR: Base classes. Actually, I only added the base unit class right now. I will be adding the base building class next, and hopefully, either me or another Dev will add triangular mapping to the game so that we can continue. I am not currently able to fully debug the class, since, as you may have seen, I am getting a weird runtime error. I would like some suggestions on good compilers and/or IDEs for windows. know of any?

Addictgamer

Addictgamer

progress is good

Cirevam got his voicing done now so I'm going to go in to the project with renewed vigor. I still need voicing for Cyrem, but he said he'll do it. I'm about 56% done. This is looking to be a two and a half minute episode. If any body has not seen the intro episode it is on my YT channel as Halo Raiders Episode 00. I'll update again soon.

ftgsarge

ftgsarge

Updates on virtual world

I have rewritten the whole tile system to use a dynamic array. For those of you who are curious, here is something like what I did, only a lot simpler. //this keeps track of the total number of tiles that exist int tile_num; class tile { //data } tile *tiles[]; Now, let's say you want to draw all the tiles //the number of tiles in a row and the next is the number of tiles in a column. These are set when the map is loaded. int tile_num_r; int tile_num_c; void d

Addictgamer

Addictgamer

The Weapon Chronicles....Part I/?

Final Fantasy VII...Super bosses...The Weapons Emerald weapon Most HP Out of Any enemy in the Game, Clocking in at 1,000,000 Ruby Weapon: Hardest enemy in the game, Since he has an attack that takes your Characters out of battle...For good. This Blog will detail My Exploits in the Realm Of Weapon hunting. More info of each weapon will be found here: Emerald Ruby Each time i face one of these monstrosities, I Will update this blog

Zephyria

Zephyria

ORR IS NOT DEAD

So, seems that I somehow made people think that I gave up on ORR. Quite on the contrary, I have just been taking a few weeks break from programming. Tonight, I will be working on the ORR design Docs I started and never finished. With these design docs, I hope that progress in ORR will be greatly boosted as an outline of everything that needs to be done for the whole project will exist What is my current progress? Well, I cover a small part of what the player is greeted by when h

Addictgamer

Addictgamer

Voices and Script Writers Needed

I need someone to do the voices of so far just LZ and Cyrem. I'm sure i could voice everybody but that's just boring. Only apply if you have a mic or are planning to get one soon. Also i need someone to write the script for the episodes because it take me too long to think up any thing. BTW the first episode is in the filming and editing stage voicing will com soon thereafter.

ftgsarge

ftgsarge

Virtual World

Well, I have begun a new game; A freeform rpg with godmode. I am working on this game mainly to test the many ideas of ai I have, doing tile based engines, and multi-player games. Want to see how the start of today's work looked? (tooken half an hour in) Here is the end-of-day screenshot: (tooken 5 minutes ago) Guess what I need to do now as in these next few days. -Get started on server-client code. -Move the player every few frames, not every frame -Write a m

Addictgamer

Addictgamer

Stimulus package

Everyday, until I forget, I'm going to make one or more posts in one of the forums other then "Off-Topic" in order to stimulate the other forums. I also plan on getting BioShock 2 in 6 months.

TheEPICtrainrider

TheEPICtrainrider

Programming

I am learning to use linked lists in my games, and thus have started working on Virtual world to prevent me from getting bored. It is basically a free form rpg, no objectives, just survive. Al I have done is the human class, and started on making the other main creature in the game, the mutant rabbit. Anyway, I would like suggestions on easy to add features that you would like to see in this game. What should the player be able to do? Should he be able to play a

Addictgamer

Addictgamer

Today...In ORR

I worked only on trying to get the object to draw itself from itself today... For some reason, it doesn't recognize the screen function. Jetter tried to help em to get it to work, but it refused to Anonymouse also suggested I play around with references, almost made it work like that.

Addictgamer

Addictgamer

Some small progress

I finished moving enough stuff into my new OS to continue working on ORR. I removed the python code from being used for now, because it needs to be worked on a lot. If some one can get it to load a python script without using argc and argv junk. Anyway, I did some work on the cleanup code, and fixed a little oversight of mine. Will organize the way objects work, and hopefully make it all the update code for objects work in the object.

Addictgamer

Addictgamer

RRUDev: Map Creator Emrg BETA released!

Yes you heard correctly, you can finally now trigger monster emerges! It is limited at the moment to trigging an emerge when a RR walks over a certain spot. You'll have more controll over emerges late on when tutor and npl editors are made. Until then, you can still have fun with this. To make a emerge in the map editor you will have to create a trigger on the ground (this is the spot where the RR will walk over) and you'll have to make an Emerge point on a wall (this is where the RM will a

Cyrem

Cyrem

Points Of Authority

First Off...Time To Explain My Abscenses.... I'm Addicted To "Final Fantasy X", I Reccomend This Game, To ANYONE With a PS2, Second: The Title... The Title Is How Im Feeling About My Classmates "You Like To Think You're Never Wrong" Last, I Might Be Taking More Breaks From RRU, Ill Update My Blog When I'm Back

Zephyria

Zephyria

Rrudev: Map Creator New Beta & Forum Changes

The new Fall BETA 1 has been released, goto this topis to download. This new BETA includes the new Landslide mode which allows you to have landslides on your maps and the Path mode for pre-placed Power Paths and Rubble. If you are adding Landslide to your map, you will need to add this to your level CFG: Fallinmultiplier 10 NumberOfLandSlidesTillCaveIn 6 NoFallins TRUE SafeCaverns FALSE FallinMap Levels\GameLevels\Level01\Fall_01.map "F

Cyrem

Cyrem

RRCODE

Just some random interpreted language I am making for fun. It isn't supposed to do anything useful.. I am currently at v 0.0.2, which now is testing interpreting from a file... Anyway, I'll post the language when I feel that it is good enough.

Addictgamer

Addictgamer

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